Select a monster to see teams where monster is used in defenses and/or counters.
Name: Dagorr
Element: Wind
Archetype: Attack
Family: Bearman
Natural Stars:
 
Stat Base
HP 9,885
Attack 692
Defense 461
Speed 101
Crit Rate 15%
Crit Damage 50%
Resistance 15%
Accuracy 0%
Game Mechanics:

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Leader Skill:
Increase the Defense of ally monsters with Wind attribute by 30%.

1/7
Uppercut
Strikes and provokes the enemy for 1 turn with a 50% chance.
Effect Rate +5%
Damage +5%
Effect Rate +5%
Effect Rate +10%
Damage +10%
Effect Rate +15%
 
Skill
Effects:
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 3.8*{ATK}

1/2
Cry of Battlefield
Increases the Attack Power of all allies for 2 turns and removes 2 harmful effects.
(Reusable in 4 turns)
Cooltime Turn -1
 
Skill
Effects:
AOE
Cleanse

1/4
Flashing Strike
Strikes the enemy's camp to inflict damage on all enemies, decreasing their Attack Bar by 30%.
(Reusable in 6 turns)
Damage +10%
Damage +10%
Cooltime Turn -1
 
Skill
Effects:
Decrease
ATB
AOE
 
Scales With: ATK
 
Multiplier Formula: 4.2*{ATK}
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