Light
| Stat | Base |
|---|---|
| HP | 9,390 |
| Attack | 747 |
| Defense | 604 |
| Speed | 106 |
| Crit Rate | 15% |
| Crit Damage | 50% |
| Resistance | 15% |
| Accuracy | 0% |
|
Game Mechanics:
Does this monster have specific game mechanics?
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| Date | Monster | Skill | Change |
|---|---|---|---|
| 05/30/2023 |
Aria |
S2
|
[Effect added] Puts the enemy target under sleep for 1 turn |
| 05/30/2023 |
Aria |
S3
|
Puts all enemies under Sleep for 1 turn 1 or 2 turns |
| 03/13/2020 |
Aria |
S3
|
[Effect added] Puts all enemies to Sleep for 1 turn |
| 06/03/2017 |
Aria |
S3
|
[Effect added] Attacks without waking up the enemy that's under Sleep. |
| 06/03/2017 |
Aria |
S2
|
[Effect added] Attacks without waking up the enemy that's under Sleep.
When attacking the enemy target that's under Sleep: Stuns for 1 turn Increases the damage by 50% |
| 06/03/2017 |
Aria |
S1
|
[Effect added] Attacks without waking up the enemy that's under Sleep.
Increases the Attack Bar by 50% if the enemy successfully falls asleep Recovers the Attack Bar by 50% if the enemy falls asleep after the attack. |
| 10/30/2015 |
Aria |
S2
|
The effect of gaining guaranteed Critical Hits against enemies that are asleep has been replaced with a stun that lasts for 1 turn. |
| 10/25/2014 |
Aria |
S1
|
[Effect added] New effect to increase the attack gauge by 50% when the sleep effect is activated |
| 07/18/2014 |
Aria |
S2
|
Damage increased by 10%, unable to recover for 2 turns |