Stat | Base |
---|---|
HP | 8,565 |
Attack | 648 |
Defense | 593 |
Speed | 110 |
Crit Rate | 15% |
Crit Damage | 50% |
Resistance | 15% |
Accuracy | 0% |
Game Mechanics:
Does this monster have specific game mechanics?
Contribute your notes on Discord today! |
Date | Monster | Skill | Change |
---|---|---|---|
12/20/2016 |
![]() Wayne |
Leader Skill Added | The ally Water Monster's Attack Power will be increased by 30% |
12/20/2016 |
![]() Wayne |
S2
![]() |
[Effect added] Attacks consecutively with a 50% chance if the enemy's HP is higher |
10/13/2016 |
![]() Wayne |
S3
![]() |
The skill cooldown decreased by 1 turn (6 5 turns) |
10/30/2015 |
![]() Wayne |
S1
![]() |
The number of hits has been increased from 1 to 2 hits. (Total damage remains the same) |
06/02/2015 |
![]() Wayne |
Leader Skill Added | The Attack Speed of ally Monsters is increased by 24% in Guild Battles. |
04/13/2015 |
![]() Wayne |
S2
![]() |
Chance to attack consecutively has been increased from 25% to 30%. |
01/30/2015 |
![]() Wayne |
S1
![]() |
Damage increased by 9% |
10/25/2014 |
![]() Wayne |
S1
![]() |
Chances of the effect activating 20% 25% |