Water
| Stat | Base |
|---|---|
| HP |
8,565
Min 4,605
15,315 Max
|
| Attack |
Min 318
1,098 Max
|
| Defense |
Min 307
900 Max
|
| Speed |
Min 86
126 Max
|
| Crit Rate |
15%
Min 15%
30% Max
|
| Crit Damage |
Min 50%
50% Max
|
| Resistance |
15%
Min 15%
40% Max
|
| Accuracy |
0%
Min 0%
25% Max
|
| Skill-ups to Max |
Min 4
18 Max
|
|
Game Mechanics:
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| Date | Monster | Skill | Change |
|---|---|---|---|
| 12/20/2016 |
Wayne |
Leader Skill Added | The ally Water Monster's Attack Power will be increased by 30% |
| 12/20/2016 |
Wayne |
S2
|
[Effect added] Attacks consecutively with a 50% chance if the enemy's HP is higher |
| 10/13/2016 |
Wayne |
S3
|
The skill cooldown decreased by 1 turn (6 5 turns) |
| 10/30/2015 |
Wayne |
S1
|
The number of hits has been increased from 1 to 2 hits. (Total damage remains the same) |
| 06/02/2015 |
Wayne |
Leader Skill Added | The Attack Speed of ally Monsters is increased by 24% in Guild Battles. |
| 04/13/2015 |
Wayne |
S2
|
Chance to attack consecutively has been increased from 25% to 30%. |
| 01/30/2015 |
Wayne |
S1
|
Damage increased by 9% |
| 10/25/2014 |
Wayne |
S1
|
Chances of the effect activating 20% 25% |