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Name: Wayne
Element: Water
Archetype: Attack
Family: Bounty Hunter
Natural Stars:
 
Stat Base
HP 8,565
Attack 648
Defense 593
Speed 110
Crit Rate 15%
Crit Damage 50%
Resistance 15%
Accuracy 0%
Game Mechanics:

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Leader Skill:
Increase the Attack Power of ally monsters with Water attribute by 30%.

1/6
Bull's Eye
Shoots 2 precise shots that are aimed for the enemy's weak spots. Each hit has a 25% chance to ignore the enemy's Defense.
Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +10%
 
Skill
Effects:
Ignore
DEF
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 1.8*{ATK} x2

1/5
Chain Fire
Attacks the enemy with 2 arrows and attacks consecutively with a 30% chance. Attacks consecutively with a 50% chance if the enemy's HP is higher.
(Reusable in 3 turns)
Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1
 
Skill
Effects:
Additional
Attack
Self
Effect
 
Scales With: ATK
 
Multiplier Formula: 2.4*{ATK} x2

1/3
Ready to Ambush
Increases the Attack Bars of all allies by 30%, also increasing their Attack Speed for 2 turns.
(Reusable in 5 turns)
Cooltime Turn -1
Cooltime Turn -1
 
Skill
Effects:
Increase
ATB
AOE
Attribute Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
DMG dealt on Fire +X%
DMG dealt on Water +X%
DMG dealt on Wind +X%
DMG dealt on Light +X%
DMG dealt on Dark +X%
DMG taken from Fire -X%
DMG taken from Water -X%
DMG taken from Wind -X%
DMG taken from Light -X%
DMG taken from Dark -X%
Type Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
[S1] CRIT DMG +X%
[S2] CRIT DMG +X%
[S3] CRIT DMG +X%
[S4] CRIT DMG +X%
[S1] Recovery +X%
[S2] Recovery +X%
[S3] Recovery +X%
[S1] Accuracy +X%
[S2] Accuracy +X%
[S3] Accuracy +X%
[Skill 3/4] CRIT DMG +X%
First Attack CRIT DMG +X%
Balance Patches
Days since last: 3,026
Date Monster Skill Change
12/20/2016 Wayne
Wayne
Leader Skill Added The ally Water Monster's Attack Power will be increased by 30%
12/20/2016 Wayne
Wayne
S2
Chain Fire
Chain Fire
[Effect added] Attacks consecutively with a 50% chance if the enemy's HP is higher
10/13/2016 Wayne
Wayne
S3
Ready to Ambush
Ready to Ambush
The skill cooldown decreased by 1 turn (6 5 turns)
10/30/2015 Wayne
Wayne
S1
Bull's Eye
Bull's Eye
The number of hits has been increased from 1 to 2 hits. (Total damage remains the same)
06/02/2015 Wayne
Wayne
Leader Skill Added The Attack Speed of ally Monsters is increased by 24% in Guild Battles.
04/13/2015 Wayne
Wayne
S2
Chain Fire
Chain Fire
Chance to attack consecutively has been increased from 25% to 30%.
01/30/2015 Wayne
Wayne
S1
Bull's Eye
Bull's Eye
Damage increased by 9%
10/25/2014 Wayne
Wayne
S1
Bull's Eye
Bull's Eye
Chances of the effect activating 20% 25%
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COUNTER
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