Dark
| Stat | Base |
|---|---|
| HP |
Min 4,605
15,315 Max
|
| Attack |
Min 318
1,098 Max
|
| Defense |
Min 307
900 Max
|
| Speed |
Min 86
126 Max
|
| Crit Rate |
15%
Min 15%
30% Max
|
| Crit Damage |
Min 50%
50% Max
|
| Resistance |
15%
Min 15%
40% Max
|
| Accuracy |
0%
Min 0%
25% Max
|
| Skill-ups to Max |
Min 4
18 Max
|
|
Game Mechanics:
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| Date | Monster | Skill | Change |
|---|---|---|---|
| 07/20/2025 |
Mi Ying |
S3
|
[Percentage changed] Decreased incoming damage by 50% 30% if the enemy's Attack Power is lower than yours. |
| 05/28/2025 |
Mi Ying |
S3
|
Fixed an issue where the skill icon of the passive skills with a [damage increase] effect appeared before dealing damage. |
| 01/24/2025 |
Mi Ying |
S3
|
Lv. 2 Recovery +5% Lv.2 Cooltime Turn -1
Lv. 3 Recovery +5% Lv.3 Cooltime Turn -1 Lv. 4 Recovery +5% Lv.4 Cooltime Turn -1 |
| 01/24/2025 |
Mi Ying |
S3
|
(As-is) Recovers the HP by 30% of the damage dealt.
(To-be) Removes the inability effect on yourself and another ally whenever you fall under an inability effect, and instantly uses [Calm Mind] (Reusable in 6 turns) |
| 07/29/2022 |
Mi Ying |
S3
|
Decreases the incoming damage by 35% 50% if the enemy has lower Attack Power than yours |
| 06/28/2021 |
Mi Ying |
S3
|
[Passive activation condition eased]
Changed to recover the HP even from the damage dealt by counterattack (Recover HP by 30% of the damage dealt) |
| 12/20/2018 |
Mi Ying |
S3
|
Skill Power-up: Damage +, Cooldown Time Recovery+ |
| 12/20/2018 |
Mi Ying |
S3
|
[Skill Modification] - Changed to a passive skill
Before: Attacks all enemies, decreasing their Attack Power for 2 turns and casts a shield on yourself, equivalent to 20% of the damage inflicted for 3 turns. The damage of [Sequential Attack) increases by 50% if this skill is on cooldown. After: Decreases the incoming damage by 35% and increases the damage dealt by 50% if the enemy has lower Attack Power than yours. Recovers the HP by 30% of the damage dealt with every attack during your turn. [Automatic Effect] |
| 08/30/2018 |
Mi Ying |
S1
|
Fixed the issue of the damage increase not being applied properly when the skill is on cooldown |
| 11/29/2017 |
Mi Ying |
S3
|
[Effect added] The damage of [Sequential Attack] increases by 50% if the skill is on cooldown. |