Stat | Base |
---|---|
HP | 10,380 |
Attack | 801 |
Defense | 648 |
Speed | 111 |
Crit Rate | 15% |
Crit Damage | 50% |
Resistance | 15% |
Accuracy | 0% |
Game Mechanics:
Does this monster have specific game mechanics?
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Date | Monster | Skill | Change |
---|---|---|---|
01/24/2025 |
![]() Mi Ying |
S3
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Lv. 2 Recovery +5% Lv.2 Cooltime Turn -1
Lv. 3 Recovery +5% Lv.3 Cooltime Turn -1 Lv. 4 Recovery +5% Lv.4 Cooltime Turn -1 |
01/24/2025 |
![]() Mi Ying |
S3
![]() |
(As-is) Recovers the HP by 30% of the damage dealt.
(To-be) Removes the inability effect on yourself and another ally whenever you fall under an inability effect, and instantly uses [Calm Mind] (Reusable in 6 turns) |
07/29/2022 |
![]() Mi Ying |
S3
![]() |
Decreases the incoming damage by 35% 50% if the enemy has lower Attack Power than yours |
06/28/2021 |
![]() Mi Ying |
S3
![]() |
[Passive activation condition eased]
Changed to recover the HP even from the damage dealt by counterattack (Recover HP by 30% of the damage dealt) |
12/20/2018 |
![]() Mi Ying |
S3
![]() |
Skill Power-up: Damage +, Cooldown Time Recovery+ |
12/20/2018 |
![]() Mi Ying |
S3
![]() |
[Skill Modification] - Changed to a passive skill
Before: Attacks all enemies, decreasing their Attack Power for 2 turns and casts a shield on yourself, equivalent to 20% of the damage inflicted for 3 turns. The damage of [Sequential Attack) increases by 50% if this skill is on cooldown. After: Decreases the incoming damage by 35% and increases the damage dealt by 50% if the enemy has lower Attack Power than yours. Recovers the HP by 30% of the damage dealt with every attack during your turn. [Automatic Effect] |
08/30/2018 |
![]() Mi Ying |
S1
![]() |
Fixed the issue of the damage increase not being applied properly when the skill is on cooldown |
11/29/2017 |
![]() Mi Ying |
S3
![]() |
[Effect added] The damage of [Sequential Attack] increases by 50% if the skill is on cooldown. |