Stat | Base |
---|---|
HP | 9,885 |
Attack | 692 |
Defense | 626 |
Speed | 102 |
Crit Rate | 15% |
Crit Damage | 50% |
Resistance | 15% |
Accuracy | 0% |
Game Mechanics:
Does this monster have specific game mechanics?
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Date | Monster | Skill | Change |
---|---|---|---|
11/28/2023 |
![]() Morris |
S3
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[Effect added] The Attack Bar of revived allies increases in inverse proportion to the sum of the dice numbers |
07/29/2022 |
![]() Morris |
S3
![]() |
(As-is) Rolls 2 dice at the start of each turn if an ally dies to revive all dead allies if you get the same number. The ally will be revived with more HP as the sum of the numbers increases. [Automatic Effect] (To-be) Rolls 2 dice every turn to recover your HP, and revives all dead allies if you get the same number. The higher the sum of the dice, the more HP you recover and the more HP the revived allies will have. [Automatic Effect] |
12/20/2018 |
![]() Morris |
S3
![]() |
[Necropolis] Fixed the issue of the [To Live or To Die (Passive)) skill activating abnormally when Ancient Lich King stole your Monster with his (Imprison Soul) skill. |
11/29/2017 |
![]() Morris |
S3
![]() |
[Effect Modification]
Revives 1 ally Revives all allies |