Hall of Heroes:
09/14/2018
Name:
Morris
Element:
Wind
Archetype:
Support
Family:
Dice Magician
Natural Stars:
Stat |
Base |
HP |
9,885 |
Attack |
692 |
Defense |
626 |
Speed |
102 |
Crit Rate |
15% |
Crit Damage |
50% |
Resistance |
15% |
Accuracy |
0% |
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Leader Skill:
Increase the Accuracy of ally monsters in the Arena by 40%.
1/5
Roll Dice
Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gains another turn if you get the same number.
Damage +5%
Damage +5%
Damage +10%
Damage +10%
Skill
Effects:
Single
Target
Random
Additional
Turn
Self
Effect
Multiplier Formula: 1.9*{ATK} x2
1/6
Unlucky 7
Rolls 2 dice to attack all enemies and Stuns them for 1 turn if the sum of the numbers is greater than 7, and decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gains another turn if you get the same number.
(Reusable in 4 turns)
Damage +5%
Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1
Skill
Effects:
AOE
Random
Additional
Turn
Self
Effect
Multiplier Formula: 3.0*{ATK}
1/1
To Live or To Die (Passive)
Rolls 2 dice every turn to recover your HP, and revives all dead allies if you get the same number. The larger the sum of the dice, the more HP you recover and the more HP the revived allies will have. The smaller the sum of the dice, the larger the increase in the revived allies' Attack Bar. [Automatic Effect]
Skill
Effects:
Revive
AOE
Random
Heal
Self
Effect
Increase
ATB
Single
Target