Select a monster to see teams where monster is used in defenses and/or counters.
Hall of Heroes: 09/14/2018
Name: Morris
Element: Wind
Archetype: Support
Family: Dice Magician
Natural Stars:
 
Stat Base
HP 9,885
Attack 692
Defense 626
Speed 102
Crit Rate 15%
Crit Damage 50%
Resistance 15%
Accuracy 0%
Game Mechanics:

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Leader Skill:
Increase the Accuracy of ally monsters in the Arena by 40%.

1/5
Roll Dice
Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gains another turn if you get the same number.
Damage +5%
Damage +5%
Damage +10%
Damage +10%
 
Skill
Effects:
Single
Target
Random
Additional
Turn
Self
Effect
 
Scales With: ATK
 
Multiplier Formula: 1.9*{ATK} x2

1/6
Unlucky 7
Rolls 2 dice to attack all enemies and Stuns them for 1 turn if the sum of the numbers is greater than 7, and decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gains another turn if you get the same number.
(Reusable in 4 turns)
Damage +5%
Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1
 
Skill
Effects:
AOE
Random
Additional
Turn
Self
Effect
 
Scales With: ATK
 
Multiplier Formula: 3.0*{ATK}

1/1
To Live or To Die (Passive)
Rolls 2 dice every turn to recover your HP, and revives all dead allies if you get the same number. The larger the sum of the dice, the more HP you recover and the more HP the revived allies will have. The smaller the sum of the dice, the larger the increase in the revived allies' Attack Bar. [Automatic Effect]
 
Skill
Effects:
Revive
AOE
Random
Heal
Self
Effect
Increase
ATB
Single
Target
Attribute Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
DMG dealt on Fire +X%
DMG dealt on Water +X%
DMG dealt on Wind +X%
DMG dealt on Light +X%
DMG dealt on Dark +X%
DMG taken from Fire -X%
DMG taken from Water -X%
DMG taken from Wind -X%
DMG taken from Light -X%
DMG taken from Dark -X%
Type Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
[S1] CRIT DMG +X%
[S2] CRIT DMG +X%
[S3] CRIT DMG +X%
[S4] CRIT DMG +X%
[S1] Recovery +X%
[S2] Recovery +X%
[S3] Recovery +X%
[S1] Accuracy +X%
[S2] Accuracy +X%
[S3] Accuracy +X%
[Skill 3/4] CRIT DMG +X%
First Attack CRIT DMG +X%
Balance Patches
Days since last: 492
Date Monster Skill Change
11/28/2023 Morris
Morris
S3
To Live or To Die (Passive)
To Live or To Die (Passive)
[Effect added] The Attack Bar of revived allies increases in inverse proportion to the sum of the dice numbers
07/29/2022 Morris
Morris
S3
To Live or To Die (Passive)
To Live or To Die (Passive)
(As-is) Rolls 2 dice at the start of each turn if an ally dies to revive all dead allies if you get the same number. The ally will be revived with more HP as the sum of the numbers increases. [Automatic Effect]
(To-be) Rolls 2 dice every turn to recover your HP, and revives all dead allies if you get the same number. The higher the sum of the dice, the more HP you recover and the more HP the revived allies will have. [Automatic Effect]
12/20/2018 Morris
Morris
S3
To Live or To Die (Passive)
To Live or To Die (Passive)
[Necropolis] Fixed the issue of the [To Live or To Die (Passive)) skill activating abnormally when Ancient Lich King stole your Monster with his (Imprison Soul) skill.
11/29/2017 Morris
Morris
S3
To Live or To Die (Passive)
To Live or To Die (Passive)
[Effect Modification]
Revives 1 ally Revives all allies
ClaraFigaroMorris
Clara Figaro Morris
Leader Skill:
Increase the Attack Speed of ally monsters by 19%.
Contributed By: Psy on 06/28/2023 04:47 PM UTC

IunuLiu MeiMorris
Iunu Liu Mei Morris
Leader Skill:
Increase the Accuracy of ally monsters in Guild Content by 40%.
Contributed By: MayaHiga on 01/26/2023 05:32 PM UTC
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