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Collaboration: Jujutsu Kaisen
Wind Yuji Itadori
Name: Sean
Element: Wind
Archetype: Attack
Family:
Natural Stars:
 
Stat Base
HP 9,060
Attack 790
Defense 582
Speed 104
Crit Rate 15%
Crit Damage 50%
Resistance 15%
Accuracy 0%
Game Mechanics:

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Leader Skill:
Increase the HP of ally monsters in Guild Content by 38%.

1/5
Threefold Attack
Attacks the enemy 3 times to deal damage that ignores all damage reduction effects.
Damage +5%
Damage +5%
Damage +5%
Damage +15%
 
Skill
Effects:
Ignore
Damage Reduction
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 1.3*{ATK} x3

1/5
Shockwave Fist
Attacks the enemy 2 times. The first hit decreases its Defense for 2 turns and the second hit destroys the enemy's MAX HP by 100% of the damage dealt. In addition, the Critical Rate increases to 100% when attacking an enemy with harmful effects.
(Reusable in 4 turns)
Damage +5%
Damage +5%
Damage +15%
Cooltime Turn -1
 
Skill
Effects:
Single
Target
Destroy
HP
Increase
Attack Critical Chance
Self
Effect
 
Scales With: ATK
 
Multiplier Formula: 1.6*{ATK} x2

1/3
Gale Uppercut
Attacks the enemy to remove all beneficial effects and absorbs the Attack Bar by 50%. This attack always lands as a Critical Hit.
(Reusable in 5 turns)
Damage +20%
Cooltime Turn -1
 
Skill
Effects:
Remove
Buff
AOE
Absorb
ATB
Guaranteed
Critical Hit
Single
Target
Self
Effect
 
Scales With: ATK
 
Multiplier Formula: 7.8*{ATK}
Attribute Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
DMG dealt on Fire +X%
DMG dealt on Water +X%
DMG dealt on Wind +X%
DMG dealt on Light +X%
DMG dealt on Dark +X%
DMG taken from Fire -X%
DMG taken from Water -X%
DMG taken from Wind -X%
DMG taken from Light -X%
DMG taken from Dark -X%
Type Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
[S1] CRIT DMG +X%
[S2] CRIT DMG +X%
[S3] CRIT DMG +X%
[S4] CRIT DMG +X%
[S1] Recovery +X%
[S2] Recovery +X%
[S3] Recovery +X%
[S1] Accuracy +X%
[S2] Accuracy +X%
[S3] Accuracy +X%
[Skill 3/4] CRIT DMG +X%
First Attack CRIT DMG +X%
Balance Patches
Days since last: 127
Date Monster Skill Change
11/27/2024 Sean
Sean
S2
Shockwave Fist
Shockwave Fist
(As-is) The chance of landing a Critical Hit increases by 50% for each harmful effect granted on the enemy target
(To-be) The Critical Rate increases to 100% when attacking an enemy with harmful effects
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