Select a monster to see teams where monster is used in defenses and/or counters.
Name: Crane
Element: Wind
Archetype: Defense
Family: Frankenstein
Natural Stars:
 
Stat Base
HP 10,380
Attack 560
Defense 780
Speed 98
Crit Rate 15%
Crit Damage 50%
Resistance 15%
Accuracy 25%
Game Mechanics:

Does this monster have specific game mechanics?
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Leader Skill:
Increase the HP of ally monsters in Guild Content by 21%.

1/3
Hammer Punch
Attacks the enemy 2 times and deals damage proportionate to your Defense. Each attack has a 45% chance to stun the enemy for 1 turn. If the target is not suffering any harmful effects, 1 additional attack is added. In addition, recovers your HP by 20% of the damage dealt.
Damage +5%
Damage +10%
 
Skill
Effects:
Single
Target
Additional
Attack
Self-Heal
Self
Effect
 
Scales With: DEF
 
Multiplier Formula: 2.04*{DEF} x2

1/2
Taunt
Unleashes a devastating shout to provoke all enemies for 1 turn with a 75% chance.
(Reusable in 3 turns)
Effect Rate +10%
 
Skill
Effects:
AOE
No
Damage

1/3
Strange Reversible Reaction (Passive)
Your Defense is increased by 25% for every beneficial effect granted on yourself and your Attack Speed is increased by 25 for every harmful effect you suffer. In addition, your Attack Bar increases by 20% whenever you're granted with beneficial or harmful effects. The Attack Bar increase does not apply to the effects you receive at the start of the battle. [Automatic Effect]
Attack Bar Recovery +5%
Attack Bar Recovery +15%
 
Skill
Effects:
Self
Effect
Increase
ATB
CraneDarionRacuni
Crane Darion Racuni
Leader Skill:
Increase the HP of ally monsters in Guild Content by 21%.
Contributed By: Qalya on 10/14/2024 03:40 PM UTC
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