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Name: Dark Homunculus(Support)
Element: Dark
Archetype: Support
Family: Homunculus(Support)
Natural Stars:
Skill-ups to Max: x12
Awaken Bonus:
Gain new skill: Magic Power Explosion II (Passive)
 
Stat Base
HP 12,345
Attack 692
Defense 626
Speed 101
Crit Rate 15%
Crit Damage 50%
Resistance 15%
Accuracy 0%
Game Mechanics:

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NOTE: Actual skill 1 depend on path tree taken in-game. All skills shown for convenience.


1/6
Dark Shock
Attacks the enemy to absorb 10% of the target's Attack Bar with a 25% chance.
Damage +10%
Effect Rate +10%
Damage +10%
Damage +15%
Effect Rate +15%
 
Skill
Effects:
Absorb
ATB
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 3.6*{ATK}


1/6
Dark Shock - Purification
Attacks the enemy to remove 1 beneficial effect granted on the target and absorbs 10% of the target's Attack Bar with a 25% chance each.
Damage +10%
Effect Rate +10%
Damage +10%
Damage +15%
Effect Rate +15%
 
Skill
Effects:
Remove
Buff
Single
Target
Absorb
ATB
 
Scales With: ATK
 
Multiplier Formula: 3.6*{ATK}


1/6
Dark Shock - Chain
Attacks the enemy 3 times to absorb 10% of the target's Attack Bar with a 25% chance each.
Damage +10%
Effect Rate +10%
Damage +10%
Damage +15%
Effect Rate +15%
 
Skill
Effects:
Absorb
ATB
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 1.2*{ATK} x3
NOTE: Actual skill 2 depend on path tree taken in-game. All skills shown for convenience.


1/6
Operation Gamma
Attacks the enemy to remove all beneficial effects granted on the target with a 75% chance.
(Reusable in 4 turns)
Damage +10%
Effect Rate +10%
Damage +10%
Effect Rate +15%
Cooltime Turn -1
 
Skill
Effects:
Remove
Buff
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 4.8*{ATK}


1/6
Operation Gamma - Weaken
Attacks the enemy to remove all beneficial effects granted on the target with a 75% chance and weakens the Defense for 2 turns with a 50% chance.
(Reusable in 4 turns)
Damage +10%
Effect Rate +10%
Damage +10%
Effect Rate +15%
Cooltime Turn -1
 
Skill
Effects:
Remove
Buff
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 4.8*{ATK}


1/6
Operation Gamma - Control
Attacks the enemy to remove all beneficial effects granted on the target with a 75% chance and stuns the target for 1 turn if you successfully remove the beneficial effects.
(Reusable in 4 turns)
Damage +10%
Effect Rate +10%
Damage +10%
Effect Rate +15%
Cooltime Turn -1
 
Skill
Effects:
Remove
Buff
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 4.8*{ATK}


1/6
Operation Delta
Attacks the enemy to elongate the harmful effect granted on the enemy by 1 turn with a 25% chance.
(Reusable in 4 turns)
Damage +5%
Effect Rate +10%
Damage +10%
Effect Rate +15%
Cooltime Turn -1
 
Skill
Effects:
Increase
Debuff Duration
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 4.8*{ATK}


1/6
Operation Delta - Chain
Attacks the enemy 3 times to elongate the harmful effect granted on the enemy by 1 turn with a 25% chance each.
(Reusable in 4 turns)
Damage +5%
Effect Rate +10%
Damage +10%
Effect Rate +15%
Cooltime Turn -1
 
Skill
Effects:
Increase
Debuff Duration
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 1.6*{ATK} x3


1/6
Operation Delta - Ruin
Attacks the enemy to elongate the harmful effect granted on the enemy by 1 turn with a 25% chance. After that, the enemy's HP will be decreased proportionate to the total no. of turns of the harmful effect granted on the target.
(Reusable in 4 turns)
Damage +5%
Effect Rate +10%
Damage +10%
Effect Rate +15%
Cooltime Turn -1
 
Skill
Effects:
Increase
Debuff Duration
Single
Target
Reduce
Enemy HP
 
Scales With: ATK
 
Multiplier Formula: 4.8*{ATK}
NOTE: Actual skill 3 depend on path tree taken in-game. All skills shown for convenience.


1/3
Unbalanced Field
Increases the skill cooldown time of all enemies by 2 turns each and decreases the Attack Speed for 2 turns. After that, the skill cooldown time of all allies will be decreased by 2 turns each and the Attack Speed will be increased for 2 turns.
(Reusable in 6 turns)
Cooltime Turn -1
Cooltime Turn -1
 
Skill
Effects:
Increase
Cooltime
AOE
Reduce
Cooltime


1/3
Lockdown
Puts the enemy target to sleep for 3 turns and decreases the Attack Speed of all other enemies for 2 turns. The sleep effect can't be resisted.
(Reusable in 6 turns)
Cooltime Turn -1
Cooltime Turn -1
 
Skill
Effects:
Single
Target
AOE
No
Damage


1/3
Shock Wave
Removes all beneficial effects on all enemies, decreases their Attack Speed for 2 turns with a 30% chance and Stuns them for 1 turn with a 30% chance.
(Reusable in 6 turns)
Cooltime Turn -1
Cooltime Turn -1
 
Skill
Effects:
Remove
Buff
AOE
No
Damage


1/3
Analyze Weakpoint
Attacks the enemy 4 times to grant a harmful effect that isn't granted on the enemy for 2 turns each among Decrease ATK SPD/Increased chances of landing a Glancing Hit/Decrease DEF/Decrease ATK/Branding/Unrecoverable Effects.
(Reusable in 6 turns)
Cooltime Turn -1
Cooltime Turn -1
 
Skill
Effects:
Single
Target
Random
 
Scales With: ATK
 
Multiplier Formula: 2.0*{ATK} x4
Attribute Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
DMG dealt on Fire +X%
DMG dealt on Water +X%
DMG dealt on Wind +X%
DMG dealt on Light +X%
DMG dealt on Dark +X%
DMG taken from Fire -X%
DMG taken from Water -X%
DMG taken from Wind -X%
DMG taken from Light -X%
DMG taken from Dark -X%
Type Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
[S1] CRIT DMG +X%
[S2] CRIT DMG +X%
[S3] CRIT DMG +X%
[S4] CRIT DMG +X%
[S1] Recovery +X%
[S2] Recovery +X%
[S3] Recovery +X%
[S1] Accuracy +X%
[S2] Accuracy +X%
[S3] Accuracy +X%
[Skill 3/4] CRIT DMG +X%
First Attack CRIT DMG +X%
Balance Patches
Days since last: 2,169
Date Monster Skill Change
11/09/2019 Dark Homunculus(Support)
Dark Homunculus(Support)
S1
Thunderbolt (Passive)
Thunderbolt (Passive)
Lv.3 Harmful Effect Rate +5% +10%
11/09/2019 Dark Homunculus(Support)
Dark Homunculus(Support)
S1
Thunderbolt (Passive)
Thunderbolt (Passive)
Lv.3 Harmful Effect Rate +5% +10%
11/09/2019 Dark Homunculus(Support)
Dark Homunculus(Support)
S1
Shock Wave
Shock Wave
[Effect added] Decreases the Attack Speed for 2 turns with a 30% chance.
Stun chance 25% 30%
11/09/2019 Dark Homunculus(Support)
Dark Homunculus(Support)
S1
Lockdown
Lockdown
Puts the enemy to sleep for 3 turns. Puts the enemy to sleep for 3 turns. (The sleep effect can't be resisted.)
11/09/2019 Dark Homunculus(Support)
Dark Homunculus(Support)
S1
Unbalanced Field
Unbalanced Field
Increases the skill cooldown time of all enemies by 1 turn 2 turns
Decreases the skill cooldown time of all allies by 1 turn by 2 turns
11/09/2019 Dark Homunculus(Support)
Dark Homunculus(Support)
S1
Operation Delta - Ruin
Operation Delta - Ruin
The amount of HP that decreases proportionate to the no. of turns of the harmful effects increased by 15%
11/09/2019 Dark Homunculus(Support)
Dark Homunculus(Support)
S1
Operation Delta - Chain
Operation Delta - Chain
Elongates the harmful effect granted on the enemy by 1 turn with a 15% 25% chance.
11/09/2019 Dark Homunculus(Support)
Dark Homunculus(Support)
S1
Operation Delta
Operation Delta
Elongates the harmful effect granted on the enemy by 1 turn with a 15% 25% chance.
11/09/2019 Dark Homunculus(Support)
Dark Homunculus(Support)
S1
Operation Gamma - Control
Operation Gamma - Control
Beneficial effect removing chance 50% 75%
11/09/2019 Dark Homunculus(Support)
Dark Homunculus(Support)
S1
Operation Gamma - Weaken
Operation Gamma - Weaken
Beneficial effect removing chance 50% 75%
11/09/2019 Dark Homunculus(Support)
Dark Homunculus(Support)
S1
Operation Gamma
Operation Gamma
Beneficial effect removing chance 50% 75%
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