Select a monster to see teams where monster is used in defenses and/or counters.
Name: Elpuria
Element: Light
Archetype: HP
Family: Serpent
Natural Stars:
 
Stat Base
HP 10,545
Attack 538
Defense 571
Speed 100
Crit Rate 30%
Crit Damage 50%
Resistance 15%
Accuracy 0%
Game Mechanics:

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1/6
Sonic Boom
Attacks the enemy with a strong sonic boom and removes a beneficial effect with a 75% chance.
Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +15%
 
Skill
Effects:
Remove
Buff
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 4.0*{ATK}

1/5
Light Blast
Attacks the enemy 3 times with energy balls. Each attack has a 30% chance to decrease the target's Attack Bar by 30%. The damage increases accordingly to your MAX HP.
(Reusable in 3 turns)
Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1
 
Skill
Effects:
Decrease
ATB
 
Scales With: ATK and MAX HP
 
Multiplier Formula: 0.8*{ATK} + 0.08*{MAX HP} x3

1/1
Punish (Passive)
Your Attack Power and Defense increases by 20% each time you're attacked. This effect can stack up to 10 times. [Automatic Effect]
 
Skill
Effects:
Accumulate
ATK
Self
Effect
Accumulate
DEF
Attribute Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
DMG dealt on Fire +X%
DMG dealt on Water +X%
DMG dealt on Wind +X%
DMG dealt on Light +X%
DMG dealt on Dark +X%
DMG taken from Fire -X%
DMG taken from Water -X%
DMG taken from Wind -X%
DMG taken from Light -X%
DMG taken from Dark -X%
Type Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
[S1] CRIT DMG +X%
[S2] CRIT DMG +X%
[S3] CRIT DMG +X%
[S4] CRIT DMG +X%
[S1] Recovery +X%
[S2] Recovery +X%
[S3] Recovery +X%
[S1] Accuracy +X%
[S2] Accuracy +X%
[S3] Accuracy +X%
[Skill 3/4] CRIT DMG +X%
First Attack CRIT DMG +X%
Balance Patches
Days since last: 3,291
Date Monster Skill Change
03/31/2016 Elpuria
Elpuria
S3
Punish (Passive)
Punish (Passive)
The passive effect will now stack up to 10 times instead of 5. (Max: 200% increase)
03/31/2016 Elpuria
Elpuria
S1
Sonic Boom
Sonic Boom
Damage increased by 8%. Chance to remove the beneficial effect increased from 50% to 75%.
08/20/2015 Elpuria
Elpuria
S2
Light Blast
Light Blast
Damage has been increased by 22%.
04/13/2015 Elpuria
Elpuria
S2
Light Blast
Light Blast
Damage will now scale accordingly to the Monsters MAX HP.
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