Select a monster to see teams where monster is used in defenses and/or counters.
Name: Fami
Element: Light
Archetype: Attack
Family: Elite Magical Archer
Natural Stars:
 
Stat Base
HP 8,895
Attack 747
Defense 472
Speed 105
Crit Rate 15%
Crit Damage 50%
Resistance 15%
Accuracy 0%
Game Mechanics:

Does this monster have specific game mechanics?
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Leader Skill:
Increase the Critical DMG of ally monsters by 25%.

1/6
Magic Arrow
Attacks the enemy with a magical arrow and decreases the Defense for 2 turns if you have an advantageous attribute and decreases the Attack Power for 2 turns if the attribute is the same. Stuns the target for 1 turn if you have an disadvantageous attribute. The damage increases by 15% for each harmful effect on the enemy.
Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +10%
 
Skill
Effects:
Single
Target
Debuff
Bonus Damage
 
Scales With: ATK
 
Multiplier Formula: 3.7*{ATK}

1/5
Light Wedged Arrow
Shoots wedged arrows at all enemies and decreases their attack speed for 2 turns if you get a critical hit. Increases your critical rate by 50%.
(Reusable in 4 turns)
Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1
 
Skill
Effects:
AOE
On Crit
 
Scales With: ATK
 
Multiplier Formula: 3.2*{ATK}

1/7
Critical Arrow
Attacks the enemy with powerful magic arrows to stun and decrease the target's Defense for 2 turns with a 60% chance each. After attacking, recovers a turn instantly if the enemy is not stunned.
(Reusable in 5 turns)
Effect Rate +10%
Damage +10%
Effect Rate +10%
Damage +10%
Effect Rate +20%
Cooltime Turn -1
 
Skill
Effects:
Single
Target
Additional
Turn
Self
Effect
 
Scales With: ATK
 
Multiplier Formula: 8.0*{ATK}
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