Select a monster to see teams where monster is used in defenses and/or counters.
Name: Hina
Element: Wind
Archetype: Attack
Family: Amazon
Natural Stars:
 
Stat Base
HP 9,225
Attack 845
Defense 351
Speed 102
Crit Rate 15%
Crit Damage 50%
Resistance 15%
Accuracy 0%
Game Mechanics:

Does this monster have specific game mechanics?
Contribute your notes on Discord today!
Leader Skill:
Increase the Critical Rate of ally monsters in Guild Content by 16%.

1/6
Accurate Shot
Attacks accurately with a 30% increased chance of landing a Critical Hit. The inflicted damage is proportionate to the enemy's MAX HP.
Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +10%
 
Skill
Effects:
Increase
Attack Critical Chance
Self
Effect
 
Scales With: ATK and Target MAX HP
 
Multiplier Formula: 2.9*{ATK} + 0.06*{Target MAX HP}

1/5
Piercing Arrow
Shoots piercing arrows and inflicts damage proportionate to the enemy's MAX HP.
(Reusable in 3 turns)
Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1
 
Scales With: ATK and Target MAX HP
 
Multiplier Formula: 4.1*{ATK} + 0.08*{Target MAX HP}

1/5
Wind Shot
Attacks random enemies with arrows of high velocity to inflict damage that increases according to the Attack Speed. Each arrow has a 50% chance to Silence the targets for 1 turn. The enemies under the Silence Effect won't be able to use skills with cooldown time excluding the passive skills.
(Reusable in 5 turns)
Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1
 
Skill
Effects:
 
Scales With: ATK and SPD
 
Multiplier Formula: {ATK}*({SPD} + 125)/115 x5
No Results Found.
JunoHinaXing Zhe
COUNTER
SearaAmberBellenus
DEFENSE
5.18.0 - © SWGT 2024 All rights reserved
Designed By Cerusa |
Support my work on Patreon (Guild or Personal)
Monster and Siege Map images belong to Com2Us