Stat | Base |
---|---|
HP | 10,050 |
Attack | 747 |
Defense | 560 |
Speed | 106 |
Crit Rate | 15% |
Crit Damage | 50% |
Resistance | 15% |
Accuracy | 0% |
Game Mechanics:
Does this monster have specific game mechanics?
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Date | Monster | Skill | Change |
---|---|---|---|
05/30/2023 |
![]() Izaria |
S2
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[Effect added] Puts the enemy target under sleep for 1 turn |
05/30/2023 |
![]() Izaria |
S3
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Absorbs the enemy's Attack Bar by 20% 25% |
03/13/2020 |
![]() Izaria |
S3
![]() |
Absorbs the enemy's Attack Bar by 15% 20% |
06/03/2017 |
![]() Izaria |
S3
![]() |
[Effect added] Attacks without waking up the enemy that's under Sleep. Puts the enemy to sleep for 2 turns when the enemy's Attack Bar is empty after attacking.
Absorbs 10% 15% of the enemy's Attack Bar. |
06/03/2017 |
![]() Izaria |
S2
![]() |
[Effect added] Attacks without waking up the enemy that's under Sleep.
When attacking the enemy target that's under Sleep: Stuns for 1 turn Increases the damage by 50% |
06/03/2017 |
![]() Izaria |
S1
![]() |
[Effect added] Attacks without waking up the enemy that's under Sleep.
Increases the Attack Bar by 50% if the enemy successfully falls asleep Recovers the Attack Bar by 50% if the enemy falls asleep after the attack. |
10/30/2015 |
![]() Izaria |
S2
![]() |
The effect of gaining guaranteed Critical Hits against enemies that are asleep has been replaced with a stun that lasts for 1 turn. |
04/13/2015 |
![]() Izaria |
S3
![]() |
The skill will now also have an Attack Bar absorption effect ( 10% absorption per hit). |
01/30/2015 |
![]() Izaria |
S3
![]() |
Damage increased by 11% |
10/25/2014 |
![]() Izaria |
S1
![]() |
[Effect added] New effect to increase the attack gauge by 50% when the sleep effect is activated |
07/18/2014 |
![]() Izaria |
S3
![]() |
Bloodsucking increased from 30% to 50% |
07/18/2014 |
![]() Izaria |
S2
![]() |
Damage increased by 10%, unable to recover for 2 turns |