Stat | Base |
---|---|
HP | 9,060 |
Attack | 769 |
Defense | 604 |
Speed | 101 |
Crit Rate | 15% |
Crit Damage | 50% |
Resistance | 15% |
Accuracy | 0% |
Game Mechanics:
Does this monster have specific game mechanics?
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Date | Monster | Skill | Change |
---|---|---|---|
06/28/2021 |
![]() Jarrett |
S3
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(As-is) Spits a large flame to attack all enemies 3 times, each attack having a 25% chance to Stun them for 1 turn. The damage increases by 30% per Continuous Damage granted on the enemy, and the damage increases by 50% additionally if the enemy is under inability effect (To-be) Spits a large flame to attack all enemies 3 times, each attack having a 70% chance to inflict Continuous Damage for 2 turns and 25% chance to Stun them for 1 turn. The damage increases by 50% per Continuous Damage granted on the enemy. |
06/28/2021 |
![]() Jarrett |
S1
![]() |
Increased the damage by 8% |
01/15/2021 |
![]() Jarrett |
S2
![]() |
Fixed an error where the probability of removing beneficial effects was incorrectly applied |
01/15/2021 |
![]() Jarrett |
S2
![]() |
Removes beneficial effects with a 50% 75% chance |
01/15/2021 |
![]() Jarrett |
S3
![]() |
[Effect added] The damage increases by 50% on the enemy with inability effect |