Select a monster to see teams where monster is used in defenses and/or counters.
Fusion:
Name: Jojo
Element: Fire
Archetype: Defense
Family: Joker
Natural Stars:
 
Stat Base
HP 9,555
Attack 659
Defense 681
Speed 103
Crit Rate 15%
Crit Damage 50%
Resistance 15%
Accuracy 0%
Game Mechanics:

Does this monster have specific game mechanics?
Contribute your notes on Discord today!
Leader Skill:
Increase the Defense of ally monsters in Dungeons by 33%.

1/6
Flying Cards
Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance.
Effect Rate +5%
Damage +10%
Effect Rate +10%
Damage +10%
Effect Rate +15%
 
Skill
Effects:
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 3.6*{ATK}

1/5
Surprise Bomb
Mounts a bomb on all enemies which detonates after 2 turns. This skill receives 50% additional Accuracy.
(Reusable in 5 turns)
Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1
 
Skill
Effects:
AOE
Increase
Accuracy
Self
Effect
No
Damage
 
Scales With: ATK
 
Multiplier Formula: 4.0*{ATK}

1/4
Fire Magic
Summons a wall of fire to burn all enemies, removes all beneficial effects and inflicts Continuous Damage for 3 turns.
(Reusable in 5 turns)
Damage +10%
Damage +10%
Cooltime Turn -1
 
Skill
Effects:
Remove
Buff
AOE
 
Scales With: ATK
 
Multiplier Formula: 4.2*{ATK}
No Results Found.
FranMalakaJojo
COUNTER
KhmunOrionMiho
DEFENSE

AquilaTaurusJojo
COUNTER
KhmunVigorSkogul
DEFENSE
5.18.3 - © SWGT 2024 All rights reserved
Designed By Cerusa |
Support my work on Patreon (Guild or Personal)
Monster and Siege Map images belong to Com2Us