Select a monster to see teams where monster is used in defenses and/or counters.
Name: Namib
Element: Wind
Archetype: HP
Family: Mummy
Natural Stars:
 
Stat Base
HP 10,380
Attack 549
Defense 571
Speed 97
Crit Rate 15%
Crit Damage 50%
Resistance 15%
Accuracy 0%
Game Mechanics:

Does this monster have specific game mechanics?
Contribute your notes on Discord today!
Leader Skill:
Increase the Resistance of ally monsters with Wind attribute by 38%.

1/7
Touch of Corruption
Attacks the enemy 2 times with each attack having a 20% chance to inflict Continuous Damage for 1 turn. This damage of this attack will increase according to your MAX HP.
Damage +5%
Effect Rate +5%
Damage +5%
Effect Rate +10%
Damage +10%
Effect Rate +15%
 
Skill
Effects:
Single
Target
 
Scales With: ATK and MAX HP
 
Multiplier Formula: 0.5*{ATK} + 0.08*{MAX HP} x2

1/3
Body Roll
Slams the body with the enemy at the cost of 10% of your current HP, dealing 20% of your MAX HP to the enemy as damage.
(Reusable in 5 turns)
Cooltime Turn -1
Cooltime Turn -1
 
Skill
Effects:
Self-Harm
Self
Effect
 
Scales With: MAX HP
 
Multiplier Formula: 0.2*{MAX HP} (Fixed)

1/1
Poisoned Body(Passive)
Becomes immune to Continuous Damage. When being attacked, the attackers will suffer Continuous Damage for 1 turn. [Automatic Effect]
 
Skill
Effects:
Single
Target
JulienHemosNamib
Julien Hemos Namib
Leader Skill:
Increase the HP of ally monsters in the Arena by 33%.
Contributed By: Asterosis on 05/01/2024 06:01 AM UTC
No Results Found.
5.18.3 - © SWGT 2024 All rights reserved
Designed By Cerusa |
Support my work on Patreon (Guild or Personal)
Monster and Siege Map images belong to Com2Us