Select a monster to see teams where monster is used in defenses and/or counters.
Name: Nangrim
Element: Fire
Archetype: Attack
Family: Beast Hunter
Natural Stars:
 
Stat Base
HP 8,565
Attack 725
Defense 516
Speed 100
Crit Rate 15%
Crit Damage 50%
Resistance 15%
Accuracy 0%
Game Mechanics:

Does this monster have specific game mechanics?
Contribute your notes on Discord today!
Leader Skill:
Increase the Accuracy of ally monsters in Dungeons by 26%.

1/6
Aim Body
Attacks an enemy to inflict damage that ignores all damage reduction effects.
Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +10%
 
Skill
Effects:
Ignore
Damage Reduction
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 4.1*{ATK}

1/5
Aim Weak Spot
Attacks an enemy to disturb HP recovery for 2 turns. Leaves the Branding Effect for 2 turns if the target has higher MAX HP than that of yours.
(Reusable in 3 turns)
Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1
 
Skill
Effects:
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 5.5*{ATK}

1/1
Hawk's Eye (Passive)
Inflicts damage that ignores the target's Defense with a 20% chance with every attack. The chance increases by 15% for every harmful effect granted on the target, up to 50%. [Automatic Effect]
 
Skill
Effects:
Ignore
DEF
Single
Target
Attribute Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
DMG dealt on Fire +X%
DMG dealt on Water +X%
DMG dealt on Wind +X%
DMG dealt on Light +X%
DMG dealt on Dark +X%
DMG taken from Fire -X%
DMG taken from Water -X%
DMG taken from Wind -X%
DMG taken from Light -X%
DMG taken from Dark -X%
Type Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
[S1] CRIT DMG +X%
[S2] CRIT DMG +X%
[S3] CRIT DMG +X%
[S4] CRIT DMG +X%
[S1] Recovery +X%
[S2] Recovery +X%
[S3] Recovery +X%
[S1] Accuracy +X%
[S2] Accuracy +X%
[S3] Accuracy +X%
[Skill 3/4] CRIT DMG +X%
First Attack CRIT DMG +X%
Balance Patches
Days since last: 1,984
Date Monster Skill Change
10/29/2019 Nangrim
Nangrim
S3
Hawk's Eye (Passive)
Hawk's Eye (Passive)
The passive activation chance increases by 10% 15% for every harmful effect granted on the target.
* Passive effect: Inflicts damage that ignores the target's Defense (20% activation chance per attack included, can be increased up to 50%)
10/29/2019 Nangrim
Nangrim
S1
Aim Body
Aim Body
Damage increased by 20%
08/30/2018 Nangrim
Nangrim
S3
Hawk's Eye (Passive)
Hawk's Eye (Passive)
[Skill Modification]
Before: Ignores the enemy's Defense with a 15% chance when you attack. The chances are increased by 5% in the next turn if the attack fails to ignore the enemy's Defense. The increased chance will disappear when the effect is activated. [Automatic Effect]

After: Inflicts damage that ignores the target's Defense with a 20% chance with every attack. The chance increases by 10% for every harmful effect granted on the target, up to 50%. [Automatic Effect]
08/30/2018 Nangrim
Nangrim
S2
Aim Weak Spot
Aim Weak Spot
[Skill Modification]
Before: Attacks the enemy at its weak spot to prevent the enemy from using skills with cooldowns for 2 turns. The skill has no effect on passive skills.

After: Attacks an enemy to disturb HP recovery for 2 turns. Leaves the Branding Effect for 2 turns if the target has higher MAX HP than that of yours.
08/30/2018 Nangrim
Nangrim
S1
Aim Body
Aim Body
[Skill Modification]
Before: Aims for the body and shoots. Your chances of missing are decreased by 30%. This attack will destroy the enemy's MAX HP by 10% of the damage dealt.

After: Attacks an enemy to inflict damage that ignores all damage reduction effects.
03/31/2016 Nangrim
Nangrim
S3
Hawk's Eye (Passive)
Hawk's Eye (Passive)
[Effect added] If the attack fails to ignore Defense, the next attack will have a 5% increased chance to ignore the target's Defense. (Resets when the attack successfully ignores Defense)
03/31/2016 Nangrim
Nangrim
S2
Aim Weak Spot
Aim Weak Spot
Silences the target with a 75% chance 100% chance
03/31/2016 Nangrim
Nangrim
S1
Aim Body
Aim Body
[Effect added] Destroys the enemy target's MAX HP by 10% of the damage dealt.
08/20/2015 Nangrim
Nangrim
S2
Aim Weak Spot
Aim Weak Spot
Damage has been increased by 10%.
04/13/2015 Nangrim
Nangrim
S2
Aim Weak Spot
Aim Weak Spot
Cooltime has been reduced by 1 turn.
Sorry, no defenses or counters have been entered for the searched criteria.

Contribute
Sorry, no defenses or counters have been entered for the searched criteria.

Contribute
6.10.1 - © SWGT 2025 All rights reserved
Designed By Cerusa |
Support my work on Patreon (Guild or Personal)
Monster and Siege Map images belong to Com2Us