Stat | Base |
---|---|
HP | 8,565 |
Attack | 670 |
Defense | 571 |
Speed | 110 |
Crit Rate | 15% |
Crit Damage | 50% |
Resistance | 15% |
Accuracy | 0% |
Game Mechanics:
Does this monster have specific game mechanics?
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Date | Monster | Skill | Change |
---|---|---|---|
10/13/2016 |
![]() Roger |
S3
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(Modified the attack target) Modified the inflicted damage accordingly to the changed number of targets.
Attacks all enemies (4 hits) Attacks random enemies (4 hits) Recovers your turn when the enemy is defeated Increases the ally's Attack Bar by 25% after the attack |
10/13/2016 |
![]() Roger |
S2
![]() |
Increases your Attack Bar by 50% when successfully removes the beneficial effect Increases your Attack Bar bv50% after the attack |
10/30/2015 |
![]() Roger |
S1
![]() |
The number of hits has been increased from 1 to 2 hits. (Total damage remains the same) |
06/02/2015 |
![]() Roger |
Leader Skill Added | The Attack Power of ally Monsters is increased by 26% in Guild Battles. |
04/13/2015 |
![]() Roger |
S2
![]() |
The skill will now increase the Monsters Attack Bar by 50% when the target's beneficial effect has been successfully removed. |
01/30/2015 |
![]() Roger |
S3
![]() |
Cooltime decreased by 1 |
01/30/2015 |
![]() Roger |
S2
![]() |
Damage increased by 9% |
01/30/2015 |
![]() Roger |
S1
![]() |
Damage increased by 9% |
10/25/2014 |
![]() Roger |
S1
![]() |
Chances of the effect activating 20% 25% |