Select a monster to see teams where monster is used in defenses and/or counters.
Name: Sahara
Element: Light
Archetype: HP
Family: Mummy
Natural Stars:
 
Stat Base
HP 10,875
Attack 472
Defense 615
Speed 97
Crit Rate 15%
Crit Damage 50%
Resistance 15%
Accuracy 0%
Game Mechanics:

Does this monster have specific game mechanics?
Contribute your notes on Discord today!
Leader Skill:
Increase the Resistance of ally monsters with Light attribute by 38%.

1/7
Touch of Corruption
Attacks the enemy 2 times with each attack having a 20% chance to inflict Continuous Damage for 1 turn. This damage of this attack will increase according to your MAX HP.
Damage +5%
Effect Rate +5%
Damage +5%
Effect Rate +10%
Damage +10%
Effect Rate +15%
 
Skill
Effects:
Single
Target
 
Scales With: ATK and MAX HP
 
Multiplier Formula: 0.5*{ATK} + 0.08*{MAX HP} x2

1/3
Body Roll
Slams the body with the enemy at the cost of 10% of your current HP, dealing 20% of your MAX HP to the enemy as damage.
(Reusable in 5 turns)
Cooltime Turn -1
Cooltime Turn -1
 
Skill
Effects:
Self-Harm
Self
Effect
 
Scales With: MAX HP
 
Multiplier Formula: 0.2*{MAX HP} (Fixed)

1/3
Soul Division
Revives an ally target with extremely low HP, evens the HP of the revived ally and yourself and recovers the HP by 15% each.
(Reusable in 7 turns)
Cooltime Turn -1
Cooltime Turn -1
 
Skill
Effects:
Revive
Single
Target
Redistribute
HP
Self
Effect
Heal
HavanaWater Horned FrogSahara
Havana Water Horned Frog Sahara
Leader Skill:
Increase the Accuracy of ally monsters by 15%.
Contributed By: Fearweather on 03/29/2022 01:54 AM UTC
No Results Found.
5.18.0 - © SWGT 2024 All rights reserved
Designed By Cerusa |
Support my work on Patreon (Guild or Personal)
Monster and Siege Map images belong to Com2Us