Stat | Base |
---|---|
HP | 10,215 |
Attack | 812 |
Defense | 648 |
Speed | 95 |
Crit Rate | 15% |
Crit Damage | 50% |
Resistance | 15% |
Accuracy | 25% |
Game Mechanics:
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Date | Monster | Skill | Change |
---|---|---|---|
09/28/2022 |
![]() Shan |
S2
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The attack will always land as a Critical Hit if the target is under inability effects
The attack will always land as a Critical Hit if the target's Attack Speed is slower than yours |
03/30/2022 |
![]() Shan |
S2
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[Effect added] Always land a critical hit when you attack the enemy under inability effects |
11/29/2021 |
![]() Shan |
S3
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[Effect added] Decreases the Attack Bar of all enemies by 25% |
11/29/2021 |
![]() Shan |
S1
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[Effect added] The damage increases as the enemy's HP status decreases |
03/31/2016 |
![]() Shan |
Awakening Effect Changed | Resistance increased by 25% Accuracy increased by 25% |
03/31/2016 |
![]() Shan |
S3
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[Effect Changed]
Before: Stuns up to 3 enemies including the target and heals yourself. If there are not enough enemies to stun, the excessive stuns will heal allies with low HP instead. The healing amount is based on your MAX HP. Changed to: Stuns all enemies with an 80% chance, increases the Attack Speed of all allies for 2 turns, and increases the Attack Bar of all allies by 25%. |
01/30/2015 |
![]() Shan |
S3
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Cooltime decreased by 1 |
01/30/2015 |
![]() Shan |
S1
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Damage increased by 9% |
09/27/2014 |
![]() Shan |
S3
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Includes yourself to the recovery target |
07/18/2014 |
![]() Shan |
S2
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Damage increased by about 13%, cooltime decreased by 1 turn |