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Name: Wind Homunculus(Attack)
Element: Wind
Archetype: Attack
Family: Homunculus(Attack)
Natural Stars:
Skill-ups to Max: x13
Awaken Bonus:
Gain new skill: Magic Power Explosion (Passive)

Awakening
Levels:

 
Stat Base
HP 9,555
Attack 845
Defense 659
Speed 101
Crit Rate 15%
Crit Damage 50%
Resistance 15%
Accuracy 0%
Game Mechanics:

Does this monster have specific game mechanics?
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NOTE: Actual skill 1 depend on path tree taken in-game. All skills shown for convenience.


1/5
Shock Ray
Attacks the enemy target to decrease the Defense for 2 turns with a 30% chance.
Damage +5%
Damage +5%
Damage +10%
Damage +10%
 
Skill
Effects:
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 3.8*{ATK}


1/5
Shock Ray - Chain
Attacks the enemy target 3 times to decrease the Defense for 2 turns with a 30% chance each.
Damage +5%
Damage +5%
Damage +10%
Damage +10%
 
Skill
Effects:
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 1.3*{ATK} x3


1/5
Shock Ray - Amplify
Attacks the enemy target to deal damage proportionate to the target's MAX HP and decreases the Defense for 2 turns with a 30% chance.
Damage +10%
Damage +10%
Damage +10%
Effect Rate +15%
 
Skill
Effects:
Single
Target
 
Scales With: ATK and Target MAX HP
 
Multiplier Formula: 3.5*{ATK} + 0.02*{Target MAX HP}
NOTE: Actual skill 2 depend on path tree taken in-game. All skills shown for convenience.


1/6
Air Magic Bullet
Attacks the enemy target to remove 1 beneficial effect with a 50% chance and decreases the Attack Speed for 2 turns with a 100% chance.
(Reusable in 4 turns)
Damage +5%
Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1
 
Skill
Effects:
Remove
Buff
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 5.8*{ATK}


1/6
Air Magic Bullet - Brand
Attacks the enemy target to remove 1 beneficial effect with a 50% chance. Decreases the Attack Speed and leaves the Branding Effect for 2 turns with a 100% chance each.
(Reusable in 4 turns)
Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1
Cooltime Turn -1
 
Skill
Effects:
Remove
Buff
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 5.8*{ATK}


1/6
Air Magic Bullet - Chain
Attacks the enemy target 3 times, each attack having a 50% chance to remove 1 beneficial effect of the enemy and 100% chance to decrease the Attack Speed for 2 turns.
(Reusable in 4 turns)
Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1
Cooltime Turn -1
 
Skill
Effects:
Remove
Buff
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 2.0*{ATK} x3


1/6
Lightning Magic Bullet
Attacks the enemy target to deal damage proportionate to the target's MAX HP and stuns the target for 1 turn.
(Reusable in 4 turns)
Damage +5%
Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1
 
Skill
Effects:
Single
Target
 
Scales With: ATK and Target MAX HP
 
Multiplier Formula: 5.0*{ATK} + 0.05*{Target MAX HP}


1/6
Lightning Magic Bullet - Suppress
Attacks the enemy target to stun the target for 1 turn and increases the skill cooldown time by 2 turns. The damage is proportionate to the enemy's MAX HP.
(Reusable in 4 turns)
Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1
Cooltime Turn -1
 
Skill
Effects:
Single
Target
Increase
Cooltime
 
Scales With: ATK and Target MAX HP
 
Multiplier Formula: 5.0*{ATK} + 0.05*{Target MAX HP}


1/6
Air Magic Bullet - Advance
Attacks the enemy target to deal damage proportionate to the target's MAX HP and stuns the target for 1 turn. If the target is immune to stun, the damage increases by 100%.
(Reusable in 4 turns)
Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1
Cooltime Turn -1
 
Skill
Effects:
Single
Target
Increase
Damage
 
Scales With: ATK and Target MAX HP
 
Multiplier Formula: 5.0*{ATK} + 0.05*{Target MAX HP}
NOTE: Actual skill 3 depend on path tree taken in-game. All skills shown for convenience.


1/5
Whirling Wind
Attacks the enemy target 3 times to weaken the Defense and leaves a Branding Effect for 2 turns. A huge damage will be inflicted in the end.
(Reusable in 5 turns)
Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1
 
Skill
Effects:
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 2.5*{ATK} x3


1/5
Magic Bullet Madness
Randomly attacks the enemies 5 times to decrease the Attack Power for 2 turns. The inflicted damage increases if the same target gets hit again.
(Reusable in 5 turns)
Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1
 
Skill
Effects:
Single
Target
Increase
Damage
 
Scales With: ATK
 
Multiplier Formula: 1.8*{ATK} x5


1/5
Sharp Wind
Attacks the enemy target to deal damage proportionate to the target's MAX HP and decreases its Defense for 2 turns.
(Reusable in 5 turns)
Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1
 
Skill
Effects:
Single
Target
 
Scales With: ATK and Target MAX HP
 
Multiplier Formula: 5.0*{ATK} + 0.2*{Target MAX HP}


1/5
Soul Shot
Attacks the enemy target to increase the target's skill cooldown time by 2 turns. The enemy can't be revived if the enemy is defeated with this skill.
(Reusable in 5 turns)
Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1
 
Skill
Effects:
Increase
Cooltime
Single
Target
Anti-Revive
 
Scales With: ATK
 
Multiplier Formula: 8.0*{ATK}
Attribute Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
DMG dealt on Fire +X%
DMG dealt on Water +X%
DMG dealt on Wind +X%
DMG dealt on Light +X%
DMG dealt on Dark +X%
DMG taken from Fire -X%
DMG taken from Water -X%
DMG taken from Wind -X%
DMG taken from Light -X%
DMG taken from Dark -X%
Type Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
[S1] CRIT DMG +X%
[S2] CRIT DMG +X%
[S3] CRIT DMG +X%
[S4] CRIT DMG +X%
[S1] Recovery +X%
[S2] Recovery +X%
[S3] Recovery +X%
[S1] Accuracy +X%
[S2] Accuracy +X%
[S3] Accuracy +X%
[Skill 3/4] CRIT DMG +X%
First Attack CRIT DMG +X%
Balance Patches
Days since last: 828
Date Monster Skill Change
07/28/2023 Wind Homunculus(Attack)
Wind Homunculus(Attack)
S1
Sharp Wind
Sharp Wind
(As-is) Attacks the enemy target to destroy the enemy's MAX HP by the damage dealt
(To-be) Attacks the enemy target to deal damage that's proportionate to the target's MAX HP and decreases the Defense for 2 turns
07/28/2023 Wind Homunculus(Attack)
Wind Homunculus(Attack)
S1
Sharp Wind
Sharp Wind
Damage proportionate to the Attack Power Your Attack Power and the enemy's MAX HP
07/28/2023 Wind Homunculus(Attack)
Wind Homunculus(Attack)
S1
Lightning Magic Bullet - Suppress
Lightning Magic Bullet - Suppress
Damage proportionate to the Attack Power Your Attack Power and the enemy's MAX HP
07/28/2023 Wind Homunculus(Attack)
Wind Homunculus(Attack)
S1
Air Magic Bullet - Advance
Air Magic Bullet - Advance
(As-is) Attacks the enemy target to Stun the target for 1 turn and destroys the enemy's MAX HP by 50% of the damage dealt
(To-be) Attacks the enemy target to deal damage that's proportionate to the target's MAX HP and stuns for 1 turn. If the target is immune to stun, the damage dealt increases by 100%
07/28/2023 Wind Homunculus(Attack)
Wind Homunculus(Attack)
S1
Air Magic Bullet - Advance
Air Magic Bullet - Advance
Skill name changed: [Lightning Magic Bullet - Destroy] [Lightning Magic Bullet - Advance]

Damage proportionate to the Attack Power Your Attack Power and the enemy's MAX HP
07/28/2023 Wind Homunculus(Attack)
Wind Homunculus(Attack)
S1
Lightning Magic Bullet
Lightning Magic Bullet
Damage proportionate to the Attack Power Your Attack Power and the enemy's MAX HP
07/28/2023 Wind Homunculus(Attack)
Wind Homunculus(Attack)
S1
Shock Ray - Amplify
Shock Ray - Amplify
(As-is) Attacks the enemy target to disturb the HP recovery for 2 turns with a 50% chance and destroys the enemy's MAX HP by 30% of the damage dealt
(To-be) Attacks the enemy target to deal damage that's proportionate to the target's MAX HP and decreases the Defense for 2 turns with a 30% chance
07/28/2023 Wind Homunculus(Attack)
Wind Homunculus(Attack)
S1
Shock Ray - Amplify
Shock Ray - Amplify
Skill name changed: [Shock Ray - Destroy] [Shock Ray - Amplify]

Damage proportionate to Attack Power Your Attack Power and the enemy's MAX HP
07/28/2023 Wind Homunculus(Attack)
Wind Homunculus(Attack)
S1
Shock Ray - Chain
Shock Ray - Chain
Disturbs the HP Recovery for 2 turns with a 50% chance Decreases the Defense for 2 turns with a 30% chance
07/28/2023 Wind Homunculus(Attack)
Wind Homunculus(Attack)
S1
Shock Ray
Shock Ray
Disturbs the HP Recovery for 2 turns with a 50% chance Decreases the Defense for 2 turns with a 30% chance
03/30/2021 Wind Homunculus(Attack)
Wind Homunculus(Attack)
S1
Soul Shot
Soul Shot
Fixed an issue of the Unrevivable effect applying to certain bosses (Ex: Boss floor of Trial of Ascension Hell mode)
11/09/2019 Wind Homunculus(Attack)
Wind Homunculus(Attack)
S1
Soul Shot
Soul Shot
[Effect added] Increases the skill cooldown time by 2 turns.
11/09/2019 Wind Homunculus(Attack)
Wind Homunculus(Attack)
S1
Sharp Wind
Sharp Wind
Destroys the enemy's MAX HP of the damage dealt.
Destroys the enemy's MAX HP by the damage dealt.
11/09/2019 Wind Homunculus(Attack)
Wind Homunculus(Attack)
S1
Whirling Wind
Whirling Wind
The inflicted damage increases if the same target gets hit again. (30% 50%)
11/09/2019 Wind Homunculus(Attack)
Wind Homunculus(Attack)
S1
Magic Bullet Madness
Magic Bullet Madness
[Effect added] Decreases the Attack Power for 2 turns.
11/09/2019 Wind Homunculus(Attack)
Wind Homunculus(Attack)
S1
Whirling Wind
Whirling Wind
Last attack's damage increased 30% 50%
11/09/2019 Wind Homunculus(Attack)
Wind Homunculus(Attack)
S1
Lightning Magic Bullet - Suppress
Lightning Magic Bullet - Suppress
[Effect added] Increases the skill cooldown time by 2 turns.
11/09/2019 Wind Homunculus(Attack)
Wind Homunculus(Attack)
S1
Lightning Magic Bullet
Lightning Magic Bullet
Stun chance 50% 100%
Destroys the enemy's MAX HP by 30% 50%
11/09/2019 Wind Homunculus(Attack)
Wind Homunculus(Attack)
S1
Lightning Magic Bullet
Lightning Magic Bullet
Attacks the enemy target to Stun the target for 1 turn with a 50% chance.
Attacks the enemy target to Stun the target for 1 turn with a 100% chance.
11/09/2019 Wind Homunculus(Attack)
Wind Homunculus(Attack)
S1
Air Magic Bullet - Chain
Air Magic Bullet - Chain
[Effect added] Attacks the enemy target to remove 1 beneficial effect with a 50% chance.
11/09/2019 Wind Homunculus(Attack)
Wind Homunculus(Attack)
S1
Air Magic Bullet - Brand
Air Magic Bullet - Brand
[Effect added] Attacks the enemy target to remove 1 beneficial effect with a 50% chance.
11/09/2019 Wind Homunculus(Attack)
Wind Homunculus(Attack)
S1
Air Magic Bullet
Air Magic Bullet
[Effect added] Attacks the enemy target to remove 1 beneficial effect with a 50% chance.
11/09/2019 Wind Homunculus(Attack)
Wind Homunculus(Attack)
S1
Shock Ray - Chain
Shock Ray - Chain
Destroys the enemy's MAX HP by 10% of the damage dealt.
Destroys the enemy's MAX HP by 30% of the damage dealt.
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