MONSTERS

Monster Base Speed Speed Lead Spd from Runes (+) Artifact Spd Buff + % Total Speed Final Speed
TICKS

Monster 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70
ATTACK BAR BOOST

Monster
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70
SPEED MODIFIER

Monster
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70
ADDITIONAL SPEED

Monster
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70
A special thanks to AustrianSeven a.k.a. Miezeleutnant
No Results Found.
No Results Found.
This feature is available for SWGT Personal+ and SWGT Guild+ subscriptions.
Last updated on 03/30/2024 08:55 PM UTC

This tool is designed to allow players of all skills to speed tune offenses and defenses. The goal of this guide is to help players understand the various functions.



What is a speed tick?

Summoners War is a turn based game. Which monster gets a turn next is determined by their Attack Speeds and Attack Bars. The in-game help tells us:


"The order of attack on the battlefield is determined by how high the Attack Bar is.


Increasing the Attack Speed will fill up the Attack Bar faster, enabling you to gain turns more frequently.


In the beginning of the battle, the Monster with the highest Attack Speed in the battlefield will take the first turn of the battle."


A single unit of time is called a tick (like a clock).

  1. At the beginning of every battle, each monster's Attack Bar starts at zero.
  2. The clock ticks. Every monster fills its Attack Bar by a fixed % of its Attack Speed. This fixed % is based on the options you select. Today there are currently 3 different attack bar per tick %.
    • Normal: 7%
    • RTA: 1.5%
    • RAID: 4.5%
  3. If any monster's Attack Bar has reached or exceeded 100%, then that monster gets a turn. If not, then go back to step two.
    • If more than one monster has passed 100% Attack Bar at the same time, the monster with the higher Attack Bar gets a turn first.
    • Attack Bar does not stop at 100%, it can "overflow."
    • If two monsters have the same attack bar %, then the monster with the higher priority goes first (Ex: leader and 2nd monster have same attack bar %, leader will go first).
  4. After the monster's turn is over, go back to step two.
    • In the event of an Additional Turn, for example due to Violent proc or the result of a skill effect, no additional tick happens; that monster just gets another turn. Go back to step two when all the Additional Turns are over.


Monsters Tab:

This is the main tab where you will add up to 30 monsters (15 blue and 15 red), set speed totems/leads, the attack bar per tick and select a sort by. Each monster will have the following options:

  • Priority: This is used to tweak same speed monster turn orders. For example, same speed unit on offense and defense, offense will go first.
  • Team: This is used to toggle team blue (offense) or red (defense).
  • Swift Set: Toggle to yes if monster has a swift 4-set bonus.
  • Speed from Runes: Self explanatory. 
  • Artifact Speed Increasing Effect +%: Self explanatory.

Under the total speed line on each monster you will see 3 different blocks. The center block is the attack speed of the monster, based on runes, sky totem and speed leader. The right block is the attack speed of the monster with a speed buff (this takes into consideration artifact speed buff +%). The left block is the attack speed of the monster with a speed debuff.



Advanced Tab:

This tab is used for a few different functions:

  • The monster table is just a summary of the monster tab with a few options to increase or decrease speed from runes.
  • The ticks table is where you can see the current turn order per tick and the attack bar % at each tick. Boxes highlighted in GREEN are blue team taking a turn. Boxes highlighted in RED are red team taking a turn.
  • The attack bar boost table is where you can apply an attack bar for a specific tick and unit, for all units of a specific tick, and/or for a range of ticks. Please note that boosters (like Tiana) are after she takes her turn. So for example if you have a 4-tick Tiana, she takes a turn, her attack bar is reset to 0 and then she buffs (you can see this behavior in-game). So boosters should boost the tick AFTER their turn (tick 5 in this case).
  • The speed modifier table is to be used for applying speed boost, speed debuff, or anything custom in-between. The same logic applies to speed buff/debuff where the effect is applied after the tick (exactly like attack bar boost).
  • The additional speed table is used for edge cases like Elsharion, Miles, Chilling, etc. The amount can be a fixed number OR a %.


Turn Order Tab:

The turn order tab shows you the first turn and then each tick there after. This allows you to quickly and easily see turn order as well as gaps where you could get cut.



Tick View Tab:

This tab shows you the turn order similar to Summoners War Lost Centuria. It's a simplified view of the advanced tab where each unit is shown once per tick with a simple attack bar amount. When a monster takes a turn they will be highlighted (GREEN or RED based on team). Once a monster takes a turn it will be placed into the proper spot for it's next turn (could be the end of the line or skip in front of another monster).



Saves Tab:

This tab allows SWGT Personal, SWGT Personal+, SWGT Guild and SWGT Guild+ users to save the current configuration with a title and notes.



YouTube Video Button:

This button will take you to the SWGT YouTube channel that showcases this feature.



Clear All button in top right corner:

This will clear all settings and reset to empty.



Special Cases:

  • 2nd Awakening Bernard attack bar boost is 34.5% (30% base and 5+10% skill-ups = 30% * 1.15% = 34.5%)
  • Tian Lang will reduce attack bar boosts by 50%, so Bernard attack bar boost is 17.25% (34.5% / 2 = 17.25%)
  • Chilling is a weird case. We don't have exact numbers for his passive. Tests to-date show the speed gained per buff is in-between 19.5 and 20. 2 buffs is definitely more than 39 speed but it's less than 40 speed. For speed tuning purposes, it's safe to assume 40 speed.


PVE Content:

At the bottom of the monster dropdown I have included speed tunings for some popular PVE content (ex: Giants, Dragons, Necro, etc.). A special thanks to Seiishizo for providing the specific data required to set this up.



Performance:

It should be noted that the performance of this Speed Tick Bracket Calculator tool is based on your browser and computer performance. Other than the save feature, there is no server interaction with this tool. As such, performance may vary depending on large number of monsters, applying attack bar boost, speed modifier and/or additional speed to all monsters for all ticks 0-70. A worst case scenario test was made on a a 4-core low watt CPU. This test was applying 30% attack bar boost for 15 blue monsters for all 1-70 ticks. This test was able to apply the operation in under 1/2 second.



Tips & Tricks:

  • You can press the up and down arrows on a specific monster speed from runes.
  • You can press the up and down arrows on a specific monster total speed.
  • You can add PVE bosses for dungeons for speed tuning.


Additional useful YouTube Videos:




If you have any questions, concerns, ideas, bugs, etc., please join our Discord!

5.7.0 - © SWGT 2024 All rights reserved
Designed By Cerusa | Change Log | Credits | User Agreement
Support my work on Patreon (Guild or Personal)
Monster and Siege Map images belong to Com2Us