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Name: Fire Homunculus(Attack)
Element: Fire
Archetype: Attack
Family: Homunculus(Attack)
Natural Stars:
Skill-ups to Max: x13
Awaken Bonus:
Gain new skill: Magic Power Explosion (Passive)

Awakening
Levels:

 
Stat Base
HP 10,215
Attack 823
Defense 637
Speed 101
Crit Rate 15%
Crit Damage 50%
Resistance 15%
Accuracy 0%
Game Mechanics:

Does this monster have specific game mechanics?
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NOTE: Actual skill 1 depend on path tree taken in-game. All skills shown for convenience.


1/5
Flame Ray
Attacks the enemy target to inflict Continuous Damage for 1 turn with a 50% chance.
Damage +5%
Damage +5%
Damage +10%
Damage +10%
 
Skill
Effects:
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 3.8*{ATK}


1/5
Flame Ray - Flood
Attacks the enemy target to inflict Continuous Damage for 1 turn with a 50% chance. The damage increases according to the Attack Speed.
Damage +10%
Damage +10%
Damage +10%
Effect Rate +15%
 
Skill
Effects:
Single
Target
 
Scales With: ATK and SPD
 
Multiplier Formula: {ATK}*({SPD} + 120)/60


1/5
Flame Ray - Chain
Attacks the enemy target 4 times to inflict Continuous Damage for 1 turn with a 50% chance each.
Damage +5%
Damage +5%
Damage +10%
Damage +10%
 
Skill
Effects:
Single
Target
 
Scales With: ATK
 
Multiplier Formula: {ATK} x4
NOTE: Actual skill 2 depend on path tree taken in-game. All skills shown for convenience.


1/6
Flaming Magic Bullet
Attacks the enemy target to weaken the Defense for 2 turns.
(Reusable in 4 turns)
Damage +5%
Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1
 
Skill
Effects:
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 5.8*{ATK}


1/6
Flaming Magic Bullet - Fluctuate
Attacks all enemies to weaken the Defense for 2 turns and inflicts Continuous Damage for 2 turns.
(Reusable in 4 turns)
Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1
Cooltime Turn -1
 
Skill
Effects:
AOE
 
Scales With: ATK
 
Multiplier Formula: 3.6*{ATK}


1/6
Flaming Magic Bullet - Accelerate
Attacks the enemy target to weaken the Defense for 2 turns and increases your Attack Bar by 100%.
(Reusable in 4 turns)
Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1
Cooltime Turn -1
 
Skill
Effects:
Single
Target
Increase
ATB
Self
Effect
 
Scales With: ATK
 
Multiplier Formula: 5.8*{ATK}


1/6
Igniting Magic Bullet
Attacks the enemy target to decrease the Attack Speed for 2 turns and disturbs the target's HP recovery for 2 turns with a 50% chance.
(Reusable in 4 turns)
Damage +5%
Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1
 
Skill
Effects:
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 5.8*{ATK}


1/6
Igniting Magic Bullet - Brand
Attacks the enemy target to decrease the Attack Speed for 2 turns and leaves a Branding Effect for 2 turns. In addition, disturbs the target's HP recovery for 2 turns with a 50% chance.
(Reusable in 4 turns)
Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1
Cooltime Turn -1
 
Skill
Effects:
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 5.8*{ATK}


1/6
Igniting Magic Bullet - Chain
Attacks the enemy target 3 times to decrease the Attack Speed for 2 turns, and disturbs the target's HP recovery for 2 turns with a 50% chance.
(Reusable in 4 turns)
Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1
Cooltime Turn -1
 
Skill
Effects:
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 2.0*{ATK} x3
NOTE: Actual skill 3 depend on path tree taken in-game. All skills shown for convenience.


1/5
Burn Soul
Attacks the enemy target to inflict damage. The damage increases according to the Attack Speed of both you and the target.
(Reusable in 5 turns)
Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1
 
Scales With: ATK, SPD and Target SPD
 
Multiplier Formula: {ATK}*({SPD} + {Target SPD} + 225)/60


1/5
Flaming Thunder
Attacks all enemies to inflict damage. The damage increases according to the Attack Speed.
(Reusable in 5 turns)
Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1
 
Scales With: ATK and SPD
 
Multiplier Formula: {ATK}*({SPD} + 200)/70


1/5
Eruption
Attacks the enemy target to inflict damage. The damage increases by 30% for each harmful effect on the enemy.
(Reusable in 5 turns)
Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1
 
Skill
Effects:
Increase
Damage
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 8.0*{ATK}


1/5
Flame Explosion
Attacks the enemy target 4 times to inflict Continuous Damage with each attack for 1 turn. The inflicted damage increases by 20% for each Continuous Damage granted on the target.
(Reusable in 5 turns)
Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1
 
Skill
Effects:
Single
Target
Increase
Damage
 
Scales With: ATK
 
Multiplier Formula: 2.0*{ATK} x4
Attribute Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
DMG dealt on Fire +X%
DMG dealt on Water +X%
DMG dealt on Wind +X%
DMG dealt on Light +X%
DMG dealt on Dark +X%
DMG taken from Fire -X%
DMG taken from Water -X%
DMG taken from Wind -X%
DMG taken from Light -X%
DMG taken from Dark -X%
Type Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
[S1] CRIT DMG +X%
[S2] CRIT DMG +X%
[S3] CRIT DMG +X%
[S4] CRIT DMG +X%
[S1] Recovery +X%
[S2] Recovery +X%
[S3] Recovery +X%
[S1] Accuracy +X%
[S2] Accuracy +X%
[S3] Accuracy +X%
[Skill 3/4] CRIT DMG +X%
First Attack CRIT DMG +X%
Balance Patches
Days since last: 2,185
Date Monster Skill Change
11/09/2019 Fire Homunculus(Attack)
Fire Homunculus(Attack)
S1
Flame Explosion
Flame Explosion
[Effect added] The inflicted damage increases by 20% for each Continuous Damage granted on the target.
11/09/2019 Fire Homunculus(Attack)
Fire Homunculus(Attack)
S1
Flaming Thunder
Flaming Thunder
Damage increased approximately by 13%
11/09/2019 Fire Homunculus(Attack)
Fire Homunculus(Attack)
S1
Igniting Magic Bullet - Chain
Igniting Magic Bullet - Chain
[Effect added] Disturbs the HP recovery for 2 turns with a 50% chance.
11/09/2019 Fire Homunculus(Attack)
Fire Homunculus(Attack)
S1
Igniting Magic Bullet - Brand
Igniting Magic Bullet - Brand
[Effect added] Disturbs the HP recovery for 2 turns with a 50% chance.
11/09/2019 Fire Homunculus(Attack)
Fire Homunculus(Attack)
S1
Igniting Magic Bullet
Igniting Magic Bullet
[Effect added] Disturbs the HP recovery for 2 turns with a 50% chance.
11/09/2019 Fire Homunculus(Attack)
Fire Homunculus(Attack)
S1
Flaming Magic Bullet - Accelerate
Flaming Magic Bullet - Accelerate
Increases your Attack Bar by 50% 100%.
11/09/2019 Fire Homunculus(Attack)
Fire Homunculus(Attack)
S1
Flaming Magic Bullet - Fluctuate
Flaming Magic Bullet - Fluctuate
Skill Name Changed: [Flaming Magic Bullet - Flood] [Flaming Magic Bullet - fluctuate]

[Skill Modification]
(Before) Attacks the enemy target to weaken the Defense for 2 turns. The damage increases according to the Attack Speed.

(Changed to) Attacks all enemies to weaken the Defense for 2 turns and inflicts Continuous Damage for 2 turns.
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