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Name: Water Inugami
Element: Water
Archetype: Defense
Family:
Natural Stars:
Skill-ups to Max: x8

Awakening
Levels:

 
Stat Base
HP 9,555
Attack 494
Defense 516
Speed 107
Crit Rate 15%
Crit Damage 50%
Resistance 15%
Accuracy 0%
Game Mechanics:

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Leader Skill:
Increase the Attack Speed of ally monsters with Water attribute by 23%.

1/8
Scratch
Attacks the enemy with razor-sharp claws and decreases their Defense for 2 turns with a 50% chance.
Effect Rate +10%
Damage +10%
Effect Rate +10%
Damage +10%
Effect Rate +10%
Damage +10%
Effect Rate +20%
 
Skill
Effects:
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 3.7*{ATK}

1/2
Team Up
Teams up with another ally to attack an enemy.
(Reusable in 4 turns)
Cooltime Turn -1
 
Skill
Effects:
Ally
Attack
Single
Target
Self
Effect
 
Scales With: ATK
 
Multiplier Formula: 3.7*{ATK}
Attribute Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
DMG dealt on Fire +X%
DMG dealt on Water +X%
DMG dealt on Wind +X%
DMG dealt on Light +X%
DMG dealt on Dark +X%
DMG taken from Fire -X%
DMG taken from Water -X%
DMG taken from Wind -X%
DMG taken from Light -X%
DMG taken from Dark -X%
Type Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
[S1] CRIT DMG +X%
[S2] CRIT DMG +X%
[S3] CRIT DMG +X%
[S4] CRIT DMG +X%
[S1] Recovery +X%
[S2] Recovery +X%
[S3] Recovery +X%
[S1] Accuracy +X%
[S2] Accuracy +X%
[S3] Accuracy +X%
[Skill 3/4] CRIT DMG +X%
First Attack CRIT DMG +X%
Balance Patches
Days since last: 2,046
Date Monster Skill Change
03/27/2020 Icaru 2A
Icaru 2A
S2
Team Up
Team Up
(Before)
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%

(After)
Lv.2 Damage +5%
Lv.3 Damage +15%
03/27/2020 Icaru 2A
Icaru 2A
S1
Scratch
Scratch
(Before)
Lv.2 Damage +5%
Lv.3 Damage +5%
Lv.4 Damage +10%

(After)
Lv.2 Damage +5%
Lv.3 Damage +15%
01/30/2015 Icaru
Icaru
S3
Counterattack
Counterattack
Damage increased by 10%
08/14/2014 Icaru
Icaru
S2
Team Up
Team Up
The Al will now use this skill only when there is more than 1 ally on the field.
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