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Name: Dark Serpent
Element: Dark
Archetype: HP
Family:
Natural Stars:
Skill-ups to Max: x9

Awakening
Levels:

 
Stat Base
HP 9,060
Attack 560
Defense 483
Speed 99
Crit Rate 15%
Crit Damage 50%
Resistance 15%
Accuracy 0%
Game Mechanics:

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Leader Skill:
Increase the HP of ally monsters in the Arena by 21%.

1/6
Sonic Boom
Attacks the enemy with a strong sonic boom and removes a beneficial effect with a 75% chance.
Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +15%
 
Skill
Effects:
Remove
Buff
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 4.0*{ATK}

1/5
Dark Blast
Attacks all enemies to decrease their Attack Speed for 2 turns. The damage of this skill will increase according to your MAX HP.
(Reusable in 3 turns)
Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1
 
Skill
Effects:
AOE
 
Scales With: ATK and MAX HP
 
Multiplier Formula: {ATK} + 0.16*{MAX HP}
Attribute Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
DMG dealt on Fire +X%
DMG dealt on Water +X%
DMG dealt on Wind +X%
DMG dealt on Light +X%
DMG dealt on Dark +X%
DMG taken from Fire -X%
DMG taken from Water -X%
DMG taken from Wind -X%
DMG taken from Light -X%
DMG taken from Dark -X%
Type Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
[S1] CRIT DMG +X%
[S2] CRIT DMG +X%
[S3] CRIT DMG +X%
[S4] CRIT DMG +X%
[S1] Recovery +X%
[S2] Recovery +X%
[S3] Recovery +X%
[S1] Accuracy +X%
[S2] Accuracy +X%
[S3] Accuracy +X%
[Skill 3/4] CRIT DMG +X%
First Attack CRIT DMG +X%
Balance Patches
Days since last: 3,499
Date Monster Skill Change
03/31/2016 Mantura
Mantura
S3
Poison Mist
Poison Mist
Changed from inflicting damage proportionate to the Attack Power to inflicting damage proportionate to your MAX HP. Weakens the enemy's Defense for 2 turns with a 50% chance and inflicts continuous damage for 3 turns Weakens the enemy's Defense for 2 turns with a 100% chance and inflicts continuous damage for 2 turns
03/31/2016 Mantura
Mantura
S2
Dark Blast
Dark Blast
The skill will now target all enemies instead of a single target. Damage changed according to the target change.
03/31/2016 Mantura
Mantura
S1
Sonic Boom
Sonic Boom
Damage increased by 8%. Chance to remove the beneficial effect increased from 50% to 75%.
01/30/2015 Mantura
Mantura
S3
Poison Mist
Poison Mist
Damage increased by 11%
01/30/2015 Mantura
Mantura
S2
Dark Blast
Dark Blast
Damage increased by 8%
10/25/2014 Mantura
Mantura
S3
Poison Mist
Poison Mist
Damage decreased by 35%
09/27/2014 Mantura
Mantura
S2
Dark Blast
Dark Blast
Damage increased by 14%
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