Select a monster to see teams where monster is used in defenses and/or counters.
Fusion:
Name: Mikene
Element: Water
Archetype: Support
Family: Undine
Natural Stars:
 
Stat Base
HP 11,040
Attack 560
Defense 681
Speed 96
Crit Rate 15%
Crit Damage 50%
Resistance 15%
Accuracy 0%
Leader Skill:
Increase the Defense of ally monsters with Water attribute by 40%.

1/4
Ice Drop
Attacks the enemy with a small piece of ice to freeze for 1 turn with a 35% chance. The effect activation chance increases to 100% if the enemy's HP status is better than yours.
Damage +5%
Damage +10%
Damage +15%
 
Skill
Effects:
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 4.1*{ATK} - 50

1/5
Aqua Frenzy
Attacks all enemies with a burst of water pillar and increases their chance of Glancing Hits for 2 turns with a 50% chance. Additionally, this attack will heal an ally with the lowest HP by 35%.
(Reusable in 4 turns)
Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1
 
Skill
Effects:
AOE
Heal
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 2.8*{ATK} + 150

1/3
Revive
Revives a dead ally with 40% HP and grants immunity for 1 turn. Grants Soul Protection for 3 turns if this skill is used on an alive ally. In addition, decreases the skill cooldown time of [Revive] by 2 turns whenever an ally is defeated.
(Reusable in 7 turns)
Cooltime Turn -1
Cooltime Turn -1
 
Skill
Effects:
Revive
Single
Target
Reduce
Cooltime
Self
Effect
 
Scales With: Target MAX HP
 
Multiplier Formula: 0.4*{Target MAX HP} (Fixed)
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