Stat | Base |
---|---|
HP | 11,040 |
Attack | 560 |
Defense | 681 |
Speed | 96 |
Crit Rate | 15% |
Crit Damage | 50% |
Resistance | 15% |
Accuracy | 0% |
Game Mechanics:
Does this monster have specific game mechanics?
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Date | Monster | Skill | Change |
---|---|---|---|
01/30/2024 |
![]() Mikene |
S3
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[Effect added] Decreases the skill cooldown time of [Revive] by 2 turns if an ally dies |
01/30/2024 |
![]() Mikene |
S2
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Recovers HP by 25% 35% |
01/30/2024 |
![]() Mikene |
S1
![]() |
Condition for 100% harmful effect activation chance changed:
If the attack lands as a Critical Hit If the enemy's HP ratio is better than yours |
03/30/2022 |
![]() Mikene |
Stat Changed | Adjusted stats to match the Support type |
03/30/2022 |
![]() Mikene |
S3
![]() |
Grants a Soul Protection for 3 turns if the skill is used on yourself
Giants a Soul Protection for 3 turns if the skill is used on alive ally |
03/30/2022 |
![]() Mikene |
S1
![]() |
[Effect added] Freezes for 1 turn with a 35% chance |
11/29/2017 |
![]() Mikene |
S3
![]() |
[Effect added] Grants immunity on the revived ally for 1 turn |
09/28/2017 |
![]() Mikene |
Leader Skill Added | Increases the Attack Power of ally monsters by 25%. |
01/28/2016 |
![]() Mikene |
S2
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[Effect added] 50% chance to increase the target's chance to land a Glancing Hit for 2 turns |
08/20/2015 |
![]() Mikene |
S3
![]() |
[Effect added] Applies a Soul Protection effect to yourself for 3 turns. |