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Name: Light Howl
Element: Light
Archetype: Support
Family:
Natural Stars:
Skill-ups to Max: x8

Awakening
Levels:

 
Stat Base
HP
6,750
Min 4,605
15,315 Max
Attack
472
Min 318
1,098 Max
Defense
560
Min 307
900 Max
Speed
98
Min 86
126 Max
Crit Rate
15%
Min 15%
30% Max
Crit Damage
50%
Min 50%
50% Max
Resistance
15%
Min 15%
40% Max
Accuracy
0%
Min 0%
25% Max
Skill-ups to Max
8
Min 4
18 Max
Game Mechanics:

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1/5
Attack!
Attacks the enemy target and recovers the HP of an ally with the lowest HP ratio by 15%.
Damage +5%
Damage +5%
Damage +10%
Damage +10%
 
Skill
Effects:
Heal
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 3.5*{ATK}

1/5
Dispel!
Removes all of the harmful effects on you and the target ally and recovers 20% of your HP.
(Reusable in 3 turns)
Recovery +10%
Recovery +10%
Recovery +10%
Cooltime Turn -1
 
Skill
Effects:
Cleanse
Single
Target
Self
Effect
Heal
Attribute Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
DMG dealt on Fire +X%
DMG dealt on Water +X%
DMG dealt on Wind +X%
DMG dealt on Light +X%
DMG dealt on Dark +X%
DMG taken from Fire -X%
DMG taken from Water -X%
DMG taken from Wind -X%
DMG taken from Light -X%
DMG taken from Dark -X%
Type Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
[S1] CRIT DMG +X%
[S2] CRIT DMG +X%
[S3] CRIT DMG +X%
[S4] CRIT DMG +X%
[S1] Recovery +X%
[S2] Recovery +X%
[S3] Recovery +X%
[S1] Accuracy +X%
[S2] Accuracy +X%
[S3] Accuracy +X%
[Skill 3/4] CRIT DMG +X%
First Attack CRIT DMG +X%
Balance Patches
Days since last: 2,681
Date Monster Skill Change
08/30/2018 Shushu
Shushu
S3
Heal! Heal!
Heal! Heal!
Monster will use the skill even in good HP condition (Similar Als: Fiery Dance, Predator's Cry, Amuse and others)
08/30/2018 Shushu
Shushu
S3
Heal! Heal!
Heal! Heal!
[Effect added] After the skill is used, grants immunity on the allies with full HP for 2 turns.
08/30/2018 Shushu
Shushu
S1
Attack!
Attack!
Increases your Attack Bar by 30% Recovers the HP of an ally with the lowest HP ratio by 15%
09/27/2014 Shushu
Shushu
S1
Attack!
Attack!
Attack gauge increases by 20% 30%
09/27/2014 Shushu
Shushu
S1
Attack!
Attack!
Changed so that your attack gauge increases even if you miss an attack
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