Stat | Base |
---|---|
HP | 9,390 |
Attack | 834 |
Defense | 516 |
Speed | 107 |
Crit Rate | 15% |
Crit Damage | 50% |
Resistance | 15% |
Accuracy | 0% |
Game Mechanics:
Does this monster have specific game mechanics?
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Date | Monster | Skill | Change |
---|---|---|---|
01/27/2022 |
![]() Gin |
S3
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(As-is) Blows up a ray of light to inflict damage 2 times to all enemies. Each attack has a 50% chance to increase the enemy's chances of landing a Glancing Hit for 3 turns (To-be) Blows up a ray of light to inflict damage 2 times to all enemies. The first attack removes one beneficial effect each from enemies with a 50% chance, and the second attack increases the enemy's chances of landing a Glancing Hit for 3 turns with a 75% chance |
08/30/2017 |
![]() Gin |
S3
![]() |
Increases inflicted damage by 10% |
08/30/2017 |
![]() Gin |
S2
![]() |
Decreases the Attack Bar by 30% 50% |
08/30/2017 |
![]() Gin |
S1
![]() |
Inflicts damage that's proportionate to the Attack Power Inflicts damage that's proportionate to the Attack Power and Attack Speed |
08/27/2016 |
![]() Gin |
S2
![]() |
Changed to damage proportionate to Attack Speed |
08/20/2015 |
![]() Gin |
S3
![]() |
Damage has been increased by 17%. Chance to cause the enemy to deal Glancing Hits has been increased from 40% to 50%. Cooldown time has been decreased by 1 turn.. |
07/01/2015 |
![]() Gin |
S1
![]() |
Damage has been increased by 5%. |
01/30/2015 |
![]() Gin |
S2
![]() |
Damage increased by 11% |
07/18/2014 |
![]() Gin |
S3
![]() |
Attack turn decreased by 1 but maintains the total amount of damage |