Light
| Stat | Base |
|---|---|
| HP | 9,390 |
| Attack | 834 |
| Defense | 516 |
| Speed | 107 |
| Crit Rate | 15% |
| Crit Damage | 50% |
| Resistance | 15% |
| Accuracy | 0% |
|
Game Mechanics:
Does this monster have specific game mechanics?
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| Date | Monster | Skill | Change |
|---|---|---|---|
| 01/27/2022 |
Gin |
S3
|
(As-is) Blows up a ray of light to inflict damage 2 times to all enemies. Each attack has a 50% chance to increase the enemy's chances of landing a Glancing Hit for 3 turns (To-be) Blows up a ray of light to inflict damage 2 times to all enemies. The first attack removes one beneficial effect each from enemies with a 50% chance, and the second attack increases the enemy's chances of landing a Glancing Hit for 3 turns with a 75% chance |
| 08/30/2017 |
Gin |
S3
|
Increases inflicted damage by 10% |
| 08/30/2017 |
Gin |
S2
|
Decreases the Attack Bar by 30% 50% |
| 08/30/2017 |
Gin |
S1
|
Inflicts damage that's proportionate to the Attack Power Inflicts damage that's proportionate to the Attack Power and Attack Speed |
| 08/27/2016 |
Gin |
S2
|
Changed to damage proportionate to Attack Speed |
| 08/20/2015 |
Gin |
S3
|
Damage has been increased by 17%. Chance to cause the enemy to deal Glancing Hits has been increased from 40% to 50%. Cooldown time has been decreased by 1 turn.. |
| 07/01/2015 |
Gin |
S1
|
Damage has been increased by 5%. |
| 01/30/2015 |
Gin |
S2
|
Damage increased by 11% |
| 07/18/2014 |
Gin |
S3
|
Attack turn decreased by 1 but maintains the total amount of damage |