Leader Skill: Increase the Critical Rate of ally monsters in the Arena by 33%.
1/4
Sword of Promise
Attacks the enemy with a sword and increases the enemy's skill cooldown time by 1 turn each with a 20% chance. [Seal of Water] is automatically activated if the enemy dies.
Damage +10% Damage +10% Damage +10%
Skill Effects:
Reduce Cooltime
On Death
Self Effect
Additional Attack
Single Target
Increase Cooltime
Scales With: ATK
Multiplier Formula: 4.1*{ATK} + 180
1/5
Seal of Water
Attacks the enemy, decreasing its Attack Speed for 2 turns and freezing the enemy for 1 turn. The damage is proportionate to the enemy's MAX HP.
(Reusable in 3 turns)
Multiplier Formula: 4.8*{ATK} + 0.11*{Target MAX HP}
1/1
First Aid (Passive)
Reduces the damage of non-critical attacks by 20% and the damage of critical attacks by half, and removes all harmful effects. Additionally, recovers your HP by 10% and HP of the ally with the worst HP condition (excluding yourself) by 10% at the start of each turn. [Automatic Effect]