Select a monster to see teams where monster is used in defenses and/or counters.
Name: Dark Vampire
Element: Dark
Archetype: Attack
Family:
Natural Stars:
Skill-ups to Max: x9

Awakening
Levels:

 
Stat Base
HP 9,720
Attack 834
Defense 494
Speed 98
Crit Rate 15%
Crit Damage 50%
Resistance 15%
Accuracy 0%
Game Mechanics:

Does this monster have specific game mechanics?
Contribute your notes on Discord today!
Leader Skill:
Increase the Critical Rate of ally monsters in Dungeons by 28%.

1/5
Vampire Bat
Attacks 2 times with a vampire bat and recovers HP by 30% of the inflicted damage.
Damage +5%
Damage +5%
Damage +5%
Damage +15%
 
Skill
Effects:
Self-Heal
Self
Effect
 
Scales With: ATK
 
Multiplier Formula: 2.0*{ATK} x2

1/6
Weaken
Attacks the enemy 2 times. Each hit has a 50% chance to decrease the Attack Power for 2 turns, decrease the Attack Speed for 2 turns, and block the target from receiving beneficial effects for 2 turns.
(Reusable in 4 turns)
Effect Rate +5%
Damage +10%
Effect Rate +10%
Effect Rate +10%
Cooltime Turn -1
 
Skill
Effects:
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 3.35*{ATK}

1/1
Feast of Blood (Passive)
Leaves a Branding Effect for 2 turns when you attack and recovers the HP of all allies by 30% of the damage dealt. Also, absorbs the Attack Bar of the enemy by 20% with each attack. If the enemy's Attack Bar is depleted, your Attack Bar increases by 30%. [Automatic Effect]
 
Skill
Effects:
Single
Target
Heal
AOE
Absorb
ATB
Attribute Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
DMG dealt on Fire +X%
DMG dealt on Water +X%
DMG dealt on Wind +X%
DMG dealt on Light +X%
DMG dealt on Dark +X%
DMG taken from Fire -X%
DMG taken from Water -X%
DMG taken from Wind -X%
DMG taken from Light -X%
DMG taken from Dark -X%
Type Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
[S1] CRIT DMG +X%
[S2] CRIT DMG +X%
[S3] CRIT DMG +X%
[S4] CRIT DMG +X%
[S1] Recovery +X%
[S2] Recovery +X%
[S3] Recovery +X%
[S1] Accuracy +X%
[S2] Accuracy +X%
[S3] Accuracy +X%
[Skill 3/4] CRIT DMG +X%
First Attack CRIT DMG +X%
Balance Patches
Days since last: 218
Date Monster Skill Change
03/30/2025 Cadiz
Cadiz
S3
Feast of Blood (Passive)
Feast of Blood (Passive)
[Percentage changed] Increases your Attack Bar by 20% 30% when attacking the enemy with depleted Attack Bar
09/29/2024 Cadiz
Cadiz
S2
Weaken
Weaken
Attacks 1 time 2 times.

Weakens the enemy's Attack Power and decreases the enemy's Attack Speed for 2 turns with a 75% 50% chance. (The total damage dealt remains unchanged.)
10/03/2021 Cadiz
Cadiz
S1
Vampire Bat
Vampire Bat
Removes a beneficial effect with a 75% 85% chance
09/28/2020 Cadiz
Cadiz
S3
Feast of Blood (Passive)
Feast of Blood (Passive)
Absorbs the Attack Bar of the enemy by 15% 20%
09/28/2020 Cadiz
Cadiz
S1
Vampire Bat
Vampire Bat
50% 75% chance to remove beneficial effect
01/07/2020 Cadiz
Cadiz
S3
Feast of Blood (Passive)
Feast of Blood (Passive)
(Branding) effect won't be activated with a Glancing Hit attack
10/29/2019 Cadiz
Cadiz
Awakening Effect Changed Increases Critical Rate by 15% Strengthen Skill [Vampire Bat]
[Vampire Bat] Skill strengthened effect: Removes 1 beneficial effect of the enemy with a 50% chance.
10/29/2019 Cadiz
Cadiz
S3
Feast of Blood (Passive)
Feast of Blood (Passive)
[Effect Modification]
Whenever you kill an enemy, the attack bar of all allies increases by 30%.
Absorbs the Attack Bar of the enemy by 15% with an attack.
10/29/2019 Cadiz
Cadiz
S2
Weaken
Weaken
Damage increased by 8%
08/30/2018 Cadiz
Cadiz
S2
Weaken
Weaken
[Effect added] The target won't be granted with beneficial effects for 2 turns with a 75% chance.
10/30/2015 Cadiz
Cadiz
S3
Feast of Blood (Passive)
Feast of Blood (Passive)
The skill has additionally been given a Branding effect that lasts for 2 turns. The Branding effect can be applied with attacks.
10/30/2015 Cadiz
Cadiz
S1
Vampire Bat
Vampire Bat
Damage has been increased by 11%.
01/30/2015 Cadiz
Cadiz
S2
Weaken
Weaken
Damage increased by 7%
Sorry, no defenses or counters have been entered for the searched criteria.

Contribute
Sorry, no defenses or counters have been entered for the searched criteria.

Contribute
6.26.11 - © SWGT 2025 All rights reserved
Designed By Cerusa |
Support my work on Patreon (Guild or Personal)
Monster and Siege Map images belong to Com2Us