Stat | Base |
---|---|
HP | 10,050 |
Attack | 801 |
Defense | 340 |
Speed | 102 |
Crit Rate | 15% |
Crit Damage | 50% |
Resistance | 15% |
Accuracy | 0% |
Game Mechanics:
Does this monster have specific game mechanics?
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Date | Monster | Skill | Change |
---|---|---|---|
06/03/2017 |
![]() Ceres |
S3
![]() |
70% chances of landing a Critical Hit 50% increased damage if the target's HP is more than twice of your current HP. |
06/03/2017 |
![]() Ceres |
S2
![]() |
40% 60% chances of inflicting Continuous Damage
Decreased the cooldown time by 1 turn (4 3 turns) |
06/03/2017 |
![]() Ceres |
S1
![]() |
The inflicted damage is proportionate to the Attack Power The inflicted damage is proportionate to the enemy's MAX HP. |
10/30/2015 |
![]() Ceres |
S2
![]() |
Chance to deal Continuous Damage has been increased from 25% to 40%. |
07/01/2015 |
![]() Ceres |
S1
![]() |
Damage has been increased by 8%. |
01/30/2015 |
![]() Ceres |
S2
![]() |
Damage increased by 8% |
08/14/2014 |
![]() Ceres |
S3
![]() |
Damage has been increased by 17%. The Cooltime has been decreased by 1 turn. |