Fire
| Stat | Base |
|---|---|
| HP | 10,050 |
| Attack | 801 |
| Defense | 340 |
| Speed | 102 |
| Crit Rate | 15% |
| Crit Damage | 50% |
| Resistance | 15% |
| Accuracy | 0% |
|
Game Mechanics:
Does this monster have specific game mechanics?
Contribute your notes on Discord today! |

| Date | Monster | Skill | Change |
|---|---|---|---|
| 06/03/2017 |
Ceres |
S3
|
70% chances of landing a Critical Hit 50% increased damage if the target's HP is more than twice of your current HP. |
| 06/03/2017 |
Ceres |
S2
|
40% 60% chances of inflicting Continuous Damage
Decreased the cooldown time by 1 turn (4 3 turns) |
| 06/03/2017 |
Ceres |
S1
|
The inflicted damage is proportionate to the Attack Power The inflicted damage is proportionate to the enemy's MAX HP. |
| 10/30/2015 |
Ceres |
S2
|
Chance to deal Continuous Damage has been increased from 25% to 40%. |
| 07/01/2015 |
Ceres |
S1
|
Damage has been increased by 8%. |
| 01/30/2015 |
Ceres |
S2
|
Damage increased by 8% |
| 08/14/2014 |
Ceres |
S3
|
Damage has been increased by 17%. The Cooltime has been decreased by 1 turn. |