Block Flow
Extends the time of the beneficial effects and shortens the time of the harmful effects granted on all allies, and recovers their HP by 10% each. The recovery amount increases by 10% per harmful effect or beneficial effect granted on the allies.
(Reusable in 4 turns)
Soul Revival
Revives a dead ally and balances the target's HP ratio to half of your HP ratio and recovers the target's HP by 15% each turn for 2 turns.
(Reusable in 7 turns)
Cooltime Turn -1 Cooltime Turn -1
Skill Effects:
Revive
Single Target
Scales With: Current HP % and Target MAX HP
Multiplier Formula: 0.5*{Current HP %}*{Target MAX HP} (Fixed)