Stat | Base |
---|---|
HP | 10,875 |
Attack | 538 |
Defense | 549 |
Speed | 96 |
Crit Rate | 15% |
Crit Damage | 50% |
Resistance | 40% |
Accuracy | 0% |
Game Mechanics:
Does this monster have specific game mechanics?
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Date | Monster | Skill | Change |
---|---|---|---|
09/28/2020 |
![]() Rasheed |
S3
![]() |
[Skill changed]
(Before) Recovers your HP by 100% if the enemy you attacked dies. (Changed to) Attacks the enemy target 3 times to inflict great damage. This attack will deal more damage according to your MAX HP. Also, if the enemy dies, creates a shield by the target's MAX HP on all allies for 2 turns. The amount of shield created cannot exceed twice your MAX HP. |
09/28/2020 |
![]() Rasheed |
S2
![]() |
The recovery amount increases by 5% 10% per harmful effect or beneficial effect granted on the allies |
09/28/2020 |
![]() Rasheed |
S1
![]() |
Recovers the HP by 30% of the damage dealt Recovers the HP by 50% of the damage dealt |
12/20/2018 |
![]() Rasheed |
S2
![]() |
[Skill Modification]
Before: Extends the time of the beneficial effects and shortens the time of the harmful effects and recovers the HP of all allies. The recovery amount is in proportion to the Attack Power. After: Extends the time of the beneficial effects and shortens the time of the harmful effects granted on all allies, and recovers their HP by 10% each. The recovery amount increases by 5% per harmful effect or beneficial effect granted on the allies. |
07/01/2015 |
![]() Rasheed |
S3
![]() |
Damage has been increased by 7%. |
01/30/2015 |
![]() Rasheed |
S3
![]() |
Damage increased by 13% / Cooltime decreased by 1 |