Stat | Base |
---|---|
HP | 10,380 |
Attack | 878 |
Defense | 406 |
Speed | 105 |
Crit Rate | 30% |
Crit Damage | 50% |
Resistance | 15% |
Accuracy | 0% |
Game Mechanics:
Does this monster have specific game mechanics?
Contribute your notes on Discord today! |
Date | Monster | Skill | Change |
---|---|---|---|
10/03/2021 |
![]() Chris |
S3
![]() |
Increased the damage by 7% |
10/03/2021 |
![]() Chris |
S2
![]() |
Increased the damage by approx. 14% |
10/03/2021 |
![]() Chris |
S1
![]() |
[Attribute relation effect changed]
- If the attacker has an advantageous attribute: Decreases the Defense for 2 turns (no change) - If the attacker has an equivalent attribute: Decreases the Attack Power for 2 turns (no change) - If the attacker has an disadvantageous attribute: Puts to Sleep for 1 turn Stuns for 1 turn |
09/28/2020 |
![]() Chris |
S3
![]() |
Fixed an issue of the monster not getting a turn under certain situations |
06/29/2020 |
![]() Chris |
S3
![]() |
[Effect added] After attacking, recovers a turn instantly if the enemy is not stunned. |
10/30/2015 |
![]() Chris |
S1
![]() |
The skill has additionally been given a series of weakening effects that can be applied. The weakening effect to be applied is decided according to the Attribute relation between the attacker and the target.
Attacker has Attribute advantage: Damage reduction (2 turns) Equal Attribute advantage: Damage reduction (2 turns) Target has Attribute advantage: Sleep (1 turn) |
01/30/2015 |
![]() Chris |
S3
![]() |
Damage increased by 9% |
01/30/2015 |
![]() Chris |
S1
![]() |
Damage increased by 13% |