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Name: Fire Oracle
Element: Fire
Archetype: Support
Family:
Natural Stars:
Skill-ups to Max: x8

Awakening
Levels:

 
Stat Base
HP 9,555
Attack 670
Defense 670
Speed 99
Crit Rate 15%
Crit Damage 50%
Resistance 15%
Accuracy 0%
Game Mechanics:

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Leader Skill:
Increase the Critical Rate of ally monsters by 24%.

1/4
Passing Time
Attacks the enemy 3 times and recovers 10% of the Attack Bar each time the attack lands as a Critical Hit.
Damage +5%
Damage +10%
Damage +15%
 
Skill
Effects:
Increase
ATB
On Crit
Self
Effect
 
Scales With: ATK
 
Multiplier Formula: 1.3*{ATK} x3

1/6
Predicted Future
Attacks all enemies with an 80% chance to remove beneficial effects, inflicting Continuous Damage equal to the number of removed beneficial effects for 2 turns.
(Reusable in 4 turns)
Damage +10%
Damage +10%
Damage +10%
Effect Rate +10%
Cooltime Turn -1
 
Skill
Effects:
Remove
Buff
AOE
 
Scales With: ATK
 
Multiplier Formula: 3.0*{ATK}

1/1
Loss of Cause and Effect (Passive)
Increases your Attack Speed for 2 turns if you get a harmful effect. Removes all harmful effects if you start the turn with harmful effects. Recovers HP of all allies by 10% of your MAX HP for each removed harmful effect. [Automatic Effect]
 
Skill
Effects:
Cleanse
Self
Effect
Heal
AOE
Attribute Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
DMG dealt on Fire +X%
DMG dealt on Water +X%
DMG dealt on Wind +X%
DMG dealt on Light +X%
DMG dealt on Dark +X%
DMG taken from Fire -X%
DMG taken from Water -X%
DMG taken from Wind -X%
DMG taken from Light -X%
DMG taken from Dark -X%
Type Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
[S1] CRIT DMG +X%
[S2] CRIT DMG +X%
[S3] CRIT DMG +X%
[S4] CRIT DMG +X%
[S1] Recovery +X%
[S2] Recovery +X%
[S3] Recovery +X%
[S1] Accuracy +X%
[S2] Accuracy +X%
[S3] Accuracy +X%
[Skill 3/4] CRIT DMG +X%
First Attack CRIT DMG +X%
Balance Patches
Days since last: 1,192
Date Monster Skill Change
07/29/2022 Juno
Juno
S3
Loss of Cause and Effect (Passive)
Loss of Cause and Effect (Passive)
[Effect added] Increases your Attack Speed for 2 turns if you get a harmful effect
04/27/2018 Juno
Juno
S3
Loss of Cause and Effect (Passive)
Loss of Cause and Effect (Passive)
[Effect Modification]
Before: Removes the harmful effects if you start the turn with 2 or more harmful effects. Recovers your HP by 15% and the HP of your allies by 10% for each removed harmful effect [Automatic Effect)

After: Removes all harmful effects if you start the turn with harmful effects. Recovers HP of all allies by 10% of your MAX HP for each removed harmful effect. [Automatic Effect)
01/30/2015 Juno
Juno
S3
Loss of Cause and Effect (Passive)
Loss of Cause and Effect (Passive)
Increases the ally recovery amount by 5% 10%
01/30/2015 Juno
Juno
S2
Predicted Future
Predicted Future
Damage increased by 25% / Cooltime decreased by 1
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