Leader Skill: Increase the Defense of ally monsters with Fire attribute by 50%.
1/5
Dragon's Might
Attacks the enemy, inflicting Continuous Damage for 2 turns if the attack lands as a critical hit. Also recovers HP by 50% of the inflicted damage.
Damage +5% Damage +5% Damage +10% Damage +10%
Skill Effects:
Single Target
On Crit
Self-Heal
Self Effect
Scales With: ATK
Multiplier Formula: 4.3*{ATK}
1/6
Justice
Channels burning rage to inflict damage that ignores all damage reduction effects to the enemy. The damage increases according to the number of dead allies.
(Reusable in 4 turns)
Noble Blood (Passive)
Your attacks won't land as Glancing Hits and the inflicted damage of one attack won't exceed 24% of the MAX HP. Additionally, counterattacks the attacker with a 50% chance when you're attacked. [Automatic Effect]