Wind
| Stat | Base |
|---|---|
| HP |
8,565
Min 4,605
15,315 Max
|
| Attack |
Min 318
1,098 Max
|
| Defense |
Min 307
900 Max
|
| Speed |
99
Min 86
126 Max
|
| Crit Rate |
15%
Min 15%
30% Max
|
| Crit Damage |
Min 50%
50% Max
|
| Resistance |
15%
Min 15%
40% Max
|
| Accuracy |
0%
Min 0%
25% Max
|
| Skill-ups to Max |
8
Min 4
18 Max
|
|
Game Mechanics:
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| Date | Monster | Skill | Change |
|---|---|---|---|
| 03/27/2024 |
Eladriel |
S2
|
HP recovery amount: 50% 35% |
| 03/27/2024 |
Eladriel |
S2
|
Cooldown: 5 turns 4 turns |
| 11/28/2023 |
Eladriel |
S1
|
Damage increased by approximately 9% |
| 10/03/2021 |
Eladriel |
Stat Changed | Base Attack Speed Increase:
Unawakened 94 99 Awakened 95 100 |
| 10/03/2021 |
Eladriel |
S2
|
[Effect added] Increases the ally target's Defense for 2 turns |
| 01/15/2021 |
Eladriel |
S3
|
[Effect added] Grants Soul Protection on yourself for 2 turns |
| 07/29/2019 |
Eladriel |
S3
|
[Skill changed]
(Before) Revives a dead ally and fills up its HP to the maximum amount Instead, you lose half of your current HP. (After) Revives the target dead ally and fills up its HP to the maximum amount and also revives other dead allies with 30% of their HP. Consumes your HP by half and consumes your HP additionally by 15% per revived ally |
| 10/25/2014 |
Eladriel |
S1
|
Damage increased by 13% |
| 08/14/2014 |
Eladriel |
S3
|
The Cooltime has been decreased by 1 turn. |