Dark
| Stat | Base |
|---|---|
| HP | 11,535 |
| Attack | 769 |
| Defense | 604 |
| Speed | 104 |
| Crit Rate | 15% |
| Crit Damage | 50% |
| Resistance | 15% |
| Accuracy | 0% |
|
Game Mechanics:
Does this monster have specific game mechanics?
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| Date | Monster | Skill | Change |
|---|---|---|---|
| 03/30/2025 |
Craka |
S3
|
[Percentage changed] Steals 1 beneficial effect with a 30% 50% chance with each hit |
| 11/28/2022 |
Craka |
S2
|
When the attack lands as a Critical Hit, your Attack Bar increases by 10% 15% |
| 09/28/2022 |
Craka |
S2
|
Removes 1 beneficial effect with a 30% chance each Steals 1 beneficial effect with a 30% chance each |
| 10/03/2021 |
Craka |
Awakening Effect Changed | Increases Resistance by 25% Strengthens [Shatter] skill: Removes 1 beneficial effect with a 30% chance |
| 06/28/2021 |
Craka |
S3
|
Fixed an issue of the skill cooldown time increasing application overlapping in the Cooldown Time Up battle in Tartarus' Labyrinth |
| 09/28/2020 |
Craka |
S3
|
[Skill changed]
(Before) An ally is revived with 30% HP and is able to use all skills. The revived ally is also granted 1 turn of invincibility. (Changed to) Revives all dead allies with 30% HP and all skills are available to use. In addition, makes the revived allies invincible for 1 turn. The cooldown time of this skill is increased by 1 turn per revived ally. |
| 09/28/2020 |
Craka |
S3
|
Decreased cooldown time by 1 turn (7 turns 6 turns) |
| 06/03/2017 |
Craka |
S2
|
[Effect added] Your Attack Bar will increase by 10% each when the attack lands as a Critical Hit. |
| 03/31/2016 |
Craka |
S3
|
[Effect added] Makes the revived ally invincible for 1 turn. |
| 07/01/2015 |
Craka |
S2
|
Chance to weaken Defense has been increased from 30% to 50%. |