Stat | Base |
---|---|
HP | 9,060 |
Attack | 670 |
Defense | 538 |
Speed | 100 |
Crit Rate | 15% |
Crit Damage | 50% |
Resistance | 15% |
Accuracy | 0% |
Game Mechanics:
Does this monster have specific game mechanics?
Contribute your notes on Discord today! |
Date | Monster | Skill | Change |
---|---|---|---|
10/29/2019 |
![]() Baekdu |
S3
![]() |
Damage increased by 20% |
10/29/2019 |
![]() Baekdu |
S1
![]() |
Damage increased by 20% |
08/30/2018 |
![]() Baekdu |
S3
![]() |
[Skill Modification]
Before: Attacks the enemy 3 times with arrows of light, with each arrow decreasing the enemy's Attack Bar by 30% and increasing yours by 30%. After: Attacks the enemy 3 times with arrows of light. The faster your Attack Speed compared to the enemy's, the greater damage you can inflict. |
08/30/2018 |
![]() Baekdu |
S2
![]() |
[Skill Modification]
Before: Attacks the enemy at its weak spot to prevent the enemy from using skills with cooldowns for 2 turns. The skill has no effect on passive skills. After: Attacks an enemy to disturb HP recovery for 2 turns. Leaves the Branding Effect for 2 turns if the target has higher MAX HP than that of yours. |
08/30/2018 |
![]() Baekdu |
S1
![]() |
[Skill Modification]
Before: Aims for the body and shoots. Your chances of missing are decreased by 30%. This attack will destroy the enemy's MAX HP by 10% of the damage dealt. After: Attacks an enemy to inflict damage that ignores all damage reduction effects. |
05/30/2016 |
![]() Baekdu |
S3
![]() |
Damage proportionate to the enemy's MAX HP Damage proportionate to Attack Power. Absorbs 20% 30% of the enemy's Attack Bar. |
03/31/2016 |
![]() Baekdu |
S2
![]() |
Silences the target with a 75% chance 100% chance |
03/31/2016 |
![]() Baekdu |
S1
![]() |
[Effect added] Destroys the enemy target's MAX HP by 10% of the damage dealt. |
08/20/2015 |
![]() Baekdu |
S3
![]() |
Attack Bar absorption has been increased from 15% to 20%. |
08/20/2015 |
![]() Baekdu |
S2
![]() |
Damage has been increased by 10%. |
04/13/2015 |
![]() Baekdu |
S2
![]() |
Cooltime has been reduced by 1 turn. |