Select a monster to see teams where monster is used in defenses and/or counters.
Name: Hanra
Element: Dark
Archetype: Attack
Family: Beast Hunter
Natural Stars:
 
Stat Base
HP 8,730
Attack 747
Defense 483
Speed 100
Crit Rate 15%
Crit Damage 50%
Resistance 15%
Accuracy 0%
Game Mechanics:

Does this monster have specific game mechanics?
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Leader Skill:
Increase the Critical Rate of ally monsters in the Arena by 16%.

1/6
Aim Body
Attacks an enemy to inflict damage that ignores all damage reduction effects.
Damage +5%
Damage +5%
Damage +5%
Damage +5%
Damage +10%
 
Skill
Effects:
Ignore
Damage Reduction
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 4.1*{ATK}

1/5
Aim Head
Attacks an enemy to disturb HP recovery for 2 turns. The inflicted damage increases by 15% per harmful effect granted on the enemy.
(Reusable in 3 turns)
Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1
 
Skill
Effects:
Single
Target
On Crit
Debuff
Bonus Damage
Self
Effect
 
Scales With: ATK
 
Multiplier Formula: 5.5*{ATK}

1/5
Desperate Arrow
Consumes half of your current HP to inflict damage that ignores the enemy's Defense. If your HP is full when it's your turn, [Desperate Arrow] cooldown time will reset.
(Reusable in 4 turns)
Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1
 
Skill
Effects:
Self-Harm
Self
Effect
Ignore
DEF
Single
Target
Reduce
Cooltime
 
Scales With: ATK
 
Multiplier Formula: 2.8*{ATK}
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