Select a monster to see teams where monster is used in defenses and/or counters.
Name: Toma
Element: Water
Archetype: Attack
Family: Penguin Knight
Natural Stars:
 
Stat Base
HP 8,895
Attack 703
Defense 516
Speed 105
Crit Rate 15%
Crit Damage 50%
Resistance 15%
Accuracy 0%
Game Mechanics:

Does this monster have specific game mechanics?
Contribute your notes on Discord today!
Leader Skill:
Increase the HP of ally monsters with Water attribute by 30%.

1/7
Honorable Attack
Charges to attack and stuns the enemy for 1 turn with a 20% chance.
Damage +5%
Effect Rate +10%
Damage +10%
Effect Rate +10%
Damage +10%
Effect Rate +10%
 
Skill
Effects:
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 3.7*{ATK}

1/5
Start Battle
Attacks an enemy 2 times with a swift charge, with each attack decreasing the Attack Speed and Defense for 2 turns.
(Reusable in 3 turns)
Damage +10%
Damage +10%
Damage +10%
Cooltime Turn -1
 
Skill
Effects:
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 2.7*{ATK} x2

1/4
Crush Iceberg
Gathers power for a strong, fast charge. The critical rate increases to 100% if the enemy's defense is weakened.
(Reusable in 4 turns)
Damage +10%
Damage +10%
Cooltime Turn -1
 
Skill
Effects:
Guaranteed
Critical Hit
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 7.6*{ATK}
Sorry, no defenses or counters have been entered for the searched criteria.

Contribute
Sorry, no defenses or counters have been entered for the searched criteria.

Contribute
5.18.3 - © SWGT 2024 All rights reserved
Designed By Cerusa |
Support my work on Patreon (Guild or Personal)
Monster and Siege Map images belong to Com2Us