Stat | Base |
---|---|
HP | 10,545 |
Attack | 790 |
Defense | 648 |
Speed | 96 |
Crit Rate | 30% |
Crit Damage | 50% |
Resistance | 15% |
Accuracy | 0% |
Game Mechanics:
Does this monster have specific game mechanics?
Contribute your notes on Discord today! |
Date | Monster | Skill | Change |
---|---|---|---|
11/29/2021 |
![]() Lydia |
S2
![]() |
[Effect added] The attack will always land as a Critical Hit if the enemy has no beneficial effects |
03/30/2021 |
![]() Lydia |
S1
![]() |
Decreases the Defense with a 30% 50% chance |
02/27/2017 |
![]() Lydia |
S3
![]() |
Skill Improvement: Increases the Recovery amount Increases the inflicted damage |
02/27/2017 |
![]() Lydia |
S3
![]() |
[Skill Modification]
Previously: [Inject Darkness] Recovers all allies HP by the amount that's proportionate to your Attack Power and reflects 30% of the incoming damage back to the attacker for 2 turns. Changed to [Deep Grudge]: Reflects 30% of damage back to the enemy whenever attacked. Inflicts additional damage that is proportional to the damage that another ally received from the enemy during the previous turn when you attack during your turn. The damage will reset whenever you attack an enemv. [Automatic Effect] |
08/27/2016 |
![]() Lydia |
S3
![]() |
Skill modification: Increases damage Increases recovery amount |
08/27/2016 |
![]() Lydia |
S3
![]() |
Changed Effect: Applies a Branding Effect for 2 turns when attacking the enemy Recovers the ally's HP by the amount that's proportionate to your Attack Power and reflects 30% of the received damage of all allies back to the attacker for 2 turns.
Cooldown increased by 1 turn / 5 turns 6 turns) |
08/27/2016 |
![]() Lydia |
S2
![]() |
Increases damage proportionate to the enemy's Attack Speed |