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Name: Water Ifrit
Element: Water
Archetype: Attack
Family:
Natural Stars:
Skill-ups to Max: x10

Awakening
Levels:

 
Stat Base
HP 10,050
Attack 725
Defense 582
Speed 99
Crit Rate 15%
Crit Damage 50%
Resistance 15%
Accuracy 0%
Game Mechanics:

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Leader Skill:
Increase the Critical Rate of ally monsters by 24%.

1/6
Mega Smash
Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. The damage increases according to Attack Speed.
Damage +5%
Effect Rate +10%
Damage +10%
Damage +10%
Effect Rate +15%
 
Skill
Effects:
Single
Target
Elemental
Advantage
Self
Effect
 
Scales With: ATK and SPD
 
Multiplier Formula: {ATK}*({SPD} + 210)/70

1/6
Triple Crush
Attacks the enemy 3 times with magic and weakens the Defense for 2 turns with a 50% chance for each attack. The damage increases according to the Attack Speed.
(Reusable in 3 turns)
Effect Rate +5%
Damage +10%
Effect Rate +5%
Damage +10%
Effect Rate +10%
 
Skill
Effects:
Single
Target
Elemental
Advantage
Self
Effect
Increase
Damage
 
Scales With: ATK and SPD
 
Multiplier Formula: {ATK}*({SPD} + 150)/140 x3

1/1
Elemental King (Passive)
Always gains attribute advantage when attacking an enemy. When you receive fatal attacks, you increase your Attack Power for 2 turns, grant yourself with Endure effect for 1 turn, and increase your Attack Bar by 30%. [Automatic Effect]
(Reusable in 4 turns)
 
Skill
Effects:
On Death
Self
Effect
Elemental
Advantage
Increase
ATB
Attribute Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
DMG dealt on Fire +X%
DMG dealt on Water +X%
DMG dealt on Wind +X%
DMG dealt on Light +X%
DMG dealt on Dark +X%
DMG taken from Fire -X%
DMG taken from Water -X%
DMG taken from Wind -X%
DMG taken from Light -X%
DMG taken from Dark -X%
Type Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
[S1] CRIT DMG +X%
[S2] CRIT DMG +X%
[S3] CRIT DMG +X%
[S4] CRIT DMG +X%
[S1] Recovery +X%
[S2] Recovery +X%
[S3] Recovery +X%
[S1] Accuracy +X%
[S2] Accuracy +X%
[S3] Accuracy +X%
[Skill 3/4] CRIT DMG +X%
First Attack CRIT DMG +X%
Balance Patches
Days since last: 583
Date Monster Skill Change
03/27/2024 Theomars
Theomars
S3
Elemental King (Passive)
Elemental King (Passive)
[Effect added] Increases your Attack Bar by 30% when you receive fatal attacks
01/29/2023 Theomars
Theomars
S3
Elemental King (Passive)
Elemental King (Passive)
[Effect added] Increases your Attack Power for 2 turns when you receive fatal attacks
01/27/2022 Theomars
Theomars
S2
Triple Crush
Triple Crush
Inflicts damage proportional to Attack Power and Attack Speed
06/28/2021 Theomars
Theomars
S3
Elemental King (Passive)
Elemental King (Passive)
Decreased cooldown time by 6 turns (10 turns 4 turns)
No Results Found.
Water IfritFire IfritWind Beast Monk
COUNTER
TesarionByungchulCamilla
DEFENSE
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