Select a monster to see teams where monster is used in defenses and/or counters.
Name: Hiro
Element: Light
Archetype: HP
Family: Martial Artist
Natural Stars:
 
Stat Base
HP 10,710
Attack 516
Defense 582
Speed 99
Crit Rate 15%
Crit Damage 50%
Resistance 15%
Accuracy 25%

1/8
Roundhouse Kick
Kicks an enemy and stuns the target for 1 turn with a 35% chance.
Damage +5%
Effect Rate +5%
Damage +5%
Effect Rate +5%
Effect Rate +5%
Damage +10%
Effect Rate +10%
 
Skill
Effects:
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 3.9*{ATK}

1/6
Combo Attack
Attacks an enemy 3 times. Each attack has a 20% chance to decrease the enemy's Defense for 2 turns. Instantly gains another turn with a 30% chance after the attack.
(Reusable in 4 turns)
Damage +5%
Damage +10%
Damage +10%
Effect Rate +15%
Cooltime Turn -1
 
Skill
Effects:
Single
Target
Additional
Turn
Self
Effect
 
Scales With: ATK
 
Multiplier Formula: 1.9*{ATK} x3

1/6
Challenging Strike
Attacks the enemy and taunts the target for 2 turns. The damage of this skill will increase according to your MAX HP.
(Reusable in 6 turns)
Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1
Cooltime Turn -1
 
Skill
Effects:
Single
Target
 
Scales With: ATK and MAX HP
 
Multiplier Formula: 2.4*{ATK} + 0.3*{MAX HP}
Sorry, no defenses or counters have been entered for the searched criteria.

Contribute
Sorry, no defenses or counters have been entered for the searched criteria.

Contribute
5.14.1 - © SWGT 2024 All rights reserved
Designed By Cerusa | Change Log | Credits | User Agreement
Support my work on Patreon (Guild or Personal)
Monster and Siege Map images belong to Com2Us