Select a monster to see teams where monster is used in defenses and/or counters.
Name: Karakum
Element: Dark
Archetype: HP
Family: Mummy
Natural Stars:
 
Stat Base
HP 10,380
Attack 571
Defense 549
Speed 97
Crit Rate 15%
Crit Damage 50%
Resistance 15%
Accuracy 0%
Game Mechanics:

Does this monster have specific game mechanics?
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Leader Skill:
Increase the Resistance of ally monsters with Dark attribute by 38%.

1/7
Touch of Corruption
Attacks the enemy 2 times with each attack having a 20% chance to inflict Continuous Damage for 1 turn. This damage of this attack will increase according to your MAX HP.
Damage +5%
Effect Rate +5%
Damage +5%
Effect Rate +10%
Damage +10%
Effect Rate +15%
 
Skill
Effects:
Single
Target
 
Scales With: ATK and MAX HP
 
Multiplier Formula: 0.5*{ATK} + 0.08*{MAX HP} x2

1/6
Smother
Attacks all enemies and disturbs their HP recovery for 3 turns with a 75% chance. The damage of this attack will increase according to your MAX HP.
(Reusable in 4 turns)
Effect Rate +5%
Effect Rate +10%
Effect Rate +10%
Damage +15%
Cooltime Turn -1
 
Skill
Effects:
AOE
 
Scales With: ATK and MAX HP
 
Multiplier Formula: 0.8*{ATK} + 0.18*{MAX HP}

1/1
Cursed Body(Passive)
At the cost of 5% of your current HP, your attacks will deal additional damage based on how much HP you've lost. This effect will only activate on this Monster's turn. [Automatic Effect]
 
Skill
Effects:
Increase
Damage
Single
Target
Self-Harm
Self
Effect
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