Select a monster to see teams where monster is used in defenses and/or counters.
Hall of Heroes: 11/09/2018
Name: Duamutef
Element: Fire
Archetype: Defense
Family: Horus
Natural Stars:
 
Stat Base
HP 9,390
Attack 626
Defense 725
Speed 102
Crit Rate 15%
Crit Damage 50%
Resistance 15%
Accuracy 0%
Game Mechanics:

Does this monster have specific game mechanics?
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Leader Skill:
Increase the HP of ally monsters in the Arena by 33%.

1/7
Overpower
Deals damage to an enemy and with a 50% chance, decreases its Attack Bar by 30%.
Damage +5%
Effect Rate +5%
Damage +10%
Effect Rate +10%
Damage +10%
Effect Rate +15%
 
Skill
Effects:
Decrease
ATB
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 3.8*{ATK}

1/3
Defensive Stance
Increases the Defense of all allies for 2 turns, and decreases the chance of them receiving Critical Hits.
(Reusable in 5 turns)
Cooltime Turn -1
Cooltime Turn -1
 
Skill
Effects:
AOE

1/6
Strategic Prevention
Attacks the enemy target to inflict damage proportionate to your Defense. Removes 1 beneficial effect from the enemy with a 70% chance, and then grants the Oblivion effect for 2 turns and Seal effect for 1 turn with a 70% chance each.
(Reusable in 4 turns)
Damage +10%
Effect Rate +10%
Damage +10%
Effect Rate +20%
Cooltime Turn -1
 
Skill
Effects:
Remove
Buff
Single
Target
 
Scales With: DEF
 
Multiplier Formula: 8.0*{DEF}
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