Fire
| Stat | Base |
|---|---|
| HP | 9,555 |
| Attack | 747 |
| Defense | 593 |
| Speed | 101 |
| Crit Rate | 15% |
| Crit Damage | 50% |
| Resistance | 15% |
| Accuracy | 0% |
|
Game Mechanics:
Does this monster have specific game mechanics?
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| Date | Monster | Skill | Change |
|---|---|---|---|
| 11/28/2023 |
Smokey |
S2
|
Harmful effect activation chance: 30% 50% |
| 03/13/2020 |
Smokey |
S2
|
[Effect changed]
Increases the chances of landing a Glancing Hit for 2 turns with a 30% chance Weakens the Defense for 2 turns with a 30% chance |
| 03/13/2020 |
Smokey |
S3
|
[Skill changed]
(Before) Attacks all enemies 2 times with each attack having a 50% chance to decrease the target's Attack Power and disturb their HP recovery for 2 turns. (Changed to) Attacks all enemies 2 times. The first attack has a 75% chance to inflict Continuous Damage for 1 turn and the second attack has a 25% chance to increase the duration of Continuous Damage inflicted on them by 1 turn. |
| 03/30/2019 |
Smokey |
S2
|
[Effect added] Each hit has a 30% chance to cast one random effect among (increase the target's chances of landing a Glancing Hit, weaken the Attack Power or disturb recovery) for 2 turns. |
| 02/27/2017 |
Smokey |
S2
|
Inflicts damage proportional to the Attack Power Proportional to Attack Power + Attack Speed |
| 02/27/2017 |
Smokey |
S1
|
Inflicts damage proportional to the Attack Power Proportional to Attack Power + Attack Speed |