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Name: Water Fairy King
Element: Water
Archetype: Attack
Family:
Natural Stars:
Skill-ups to Max: x15

Awakening
Levels:

 
Stat Base
HP 9,555
Attack 714
Defense 626
Speed 100
Crit Rate 15%
Crit Damage 50%
Resistance 15%
Accuracy 0%
Game Mechanics:

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Leader Skill:
Increase the Attack Speed of ally monsters in the Arena by 33%.

1/6
Serenity
Attacks the enemy 2 times and increases the chances of the enemy to land a Glancing Hit for 2 turns with a 30% chance on each strike.
Damage +10%
Effect Rate +10%
Damage +10%
Effect Rate +10%
Damage +15%
 
Skill
Effects:
Single
Target
 
Scales With: ATK
 
Multiplier Formula: 1.8*{ATK} x2

1/5
Overwhelm of Water
Attacks all enemies to decrease their Attack Speed for 1 turn and to increase the skill cooldown time by 1 turn each with a 70% chance each.
(Reusable in 4 turns)
Damage +10%
Effect Rate +10%
Damage +10%
Cooltime Turn -1
 
Skill
Effects:
Increase
Cooltime
AOE
 
Scales With: ATK
 
Multiplier Formula: 3.2*{ATK}

1/7
Rageful Return (Passive)
Goes back to the elemental realm at the moment of death and returns with 30% HP. The activation of Rageful Return deals significant damage to all enemies and decreases their Attack Bar by 30%. [Automatic Effect]
(Reusable in 9 turns)
Damage +10%
Damage +10%
Cooltime Turn -1
Damage +10%
Cooltime Turn -1
Cooltime Turn -1
 
Skill
Effects:
Revive
On Death
Self
Effect
Decrease
ATB
AOE
Attribute Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
DMG dealt on Fire +X%
DMG dealt on Water +X%
DMG dealt on Wind +X%
DMG dealt on Light +X%
DMG dealt on Dark +X%
DMG taken from Fire -X%
DMG taken from Water -X%
DMG taken from Wind -X%
DMG taken from Light -X%
DMG taken from Dark -X%
Type Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
[S1] CRIT DMG +X%
[S2] CRIT DMG +X%
[S3] CRIT DMG +X%
[S4] CRIT DMG +X%
[S1] Recovery +X%
[S2] Recovery +X%
[S3] Recovery +X%
[S1] Accuracy +X%
[S2] Accuracy +X%
[S3] Accuracy +X%
[Skill 3/4] CRIT DMG +X%
First Attack CRIT DMG +X%
Balance Patches
Days since last: 159
Date Monster Skill Change
05/28/2025 Psamathe
Psamathe
Stat Changed Unawakened: 97 100
Awakened: 98 101
01/24/2025 Psamathe
Psamathe
S3
Rageful Return (Passive)
Rageful Return (Passive)
[Effect added] Decreases the Attack Bar of enemies by 30% when dealing damage with [Rageful Return]
07/29/2022 Psamathe
Psamathe
S3
Rageful Return (Passive)
Rageful Return (Passive)
Fixed an issue of the Water Fairy King dying before the revival attack when the Monster revives in certain situations
01/15/2021 Psamathe
Psamathe
S2
Overwhelm of Water
Overwhelm of Water
[Effect added] Decreases the Attack Speed of all enemies for 1 turn with a 70% chance
01/15/2021 Psamathe
Psamathe
S2
Overwhelm of Water
Overwhelm of Water
Skill name changed Overwhelm Overwhelm of Water
12/20/2018 Psamathe
Psamathe
S1
Serenity
Serenity
[Effect Modification]
Removes a beneficial effect with a 30% chance on each strike.
Increases the chances of the enemy to land a Glancing Hit for 2 turns with a 30% chance on each strike.
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