Leader Skill: Increase the Critical Rate of ally monsters in the Arena by 24%.
1/5
Roll Dice
Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gains another turn if you get the same number.
Damage +5% Damage +5% Damage +10% Damage +10%
Skill Effects:
Single Target
Random
Additional Turn
Self Effect
Scales With: ATK
Multiplier Formula: 1.9*{ATK} x2
1/6
Dice Trick
Rolls 2 dice to attack all enemies and randomly grants Unrecoverable for 2 turns, Decrease DEF for 2 turns or Remove 1 Beneficial Effect. More effects will be granted as the sum of the numbers increases. Instantly gains another turn if you get the same number.
(Reusable in 4 turns)
Dice Madness
Rolls the dice 4 times to attack all enemies 4 times, with damage increasing as the number of dice is larger. If the number is the same as the previous number, the attack is guaranteed to land as a Critical Hit and will ignore the enemy's Defense.
(Reusable in 5 turns)