Leader Skill: Increase the Defense of ally monsters in the Arena by 33%.
1/5
Roll Dice
Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gains another turn if you get the same number.
Damage +5% Damage +5% Damage +10% Damage +10%
Skill Effects:
Single Target
Random
Additional Turn
Self Effect
Scales With: ATK
Multiplier Formula: 1.9*{ATK} x2
1/6
Unlucky 7
Rolls 2 dice to attack all enemies and Stuns them for 1 turn if the sum of the numbers is greater than 7, and decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gains another turn if you get the same number.
(Reusable in 4 turns)
Roll Again (Passive)
Rolls 1 dice at the start of battle and then at the start of each turn. The damage you inflict to the enemy increases by up to 100% the larger the number on the dice. Decreases the damage all allies receive from enemies by up to 15% the smaller the number on the dice. This does not accumulate with other damage reduction effects. [Automatic Effect]