Select a monster to see teams where monster is used in defenses and/or counters.
Name: Light Unicorn
Element: Light
Archetype: HP
Family:
Natural Stars:
Skill-ups to Max: x12

Awakening
Levels:

 
Stat Base
HP
11,535
Min 4,605
15,315 Max
Attack
571
Min 318
1,098 Max
Defense
637
Min 307
900 Max
Speed
99
Min 86
126 Max
Crit Rate
15%
Min 15%
30% Max
Crit Damage
50%
Min 50%
50% Max
Resistance
15%
Min 15%
40% Max
Accuracy
0%
Min 0%
25% Max
Skill-ups to Max
12
Min 4
18 Max
Game Mechanics:

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1/7
Holy Horn
Attacks and Stuns the enemy for 1 turn with a 25% chance. The damage increases accordingly to your MAX HP.
Damage +5%
Effect Rate +5%
Damage +10%
Effect Rate +10%
Damage +10%
Effect Rate +10%
 
Skill
Effects:
Single
Target
 
Scales With: ATK and MAX HP
 
Multiplier Formula: 1.8*{ATK} + 0.12*{MAX HP}

1/7
Fierce Charge
Attacks the enemy to provoke for 2 turns and counterattacks the enemy for 2 turns whenever you are attacked. The damage increases accordingly to your MAX HP.
(Reusable in 5 turns)
Damage +5%
Damage +5%
Damage +10%
Damage +10%
Cooltime Turn -1
Cooltime Turn -1
 
Skill
Effects:
Single
Target
Self
Effect
 
Scales With: ATK and MAX HP
 
Multiplier Formula: 3.0*{ATK} + 0.2*{MAX HP}

1/1
Dazzling Flesh (Passive)
Increases the enemy's chance to land a Glancing Hit by 15% and decreases the chance to receive a Critical Hit by 15% each for all allies when they are attacked. [Automatic Effect]
 
Skill
Effects:
Single
Target
Attribute Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
DMG dealt on Fire +X%
DMG dealt on Water +X%
DMG dealt on Wind +X%
DMG dealt on Light +X%
DMG dealt on Dark +X%
DMG taken from Fire -X%
DMG taken from Water -X%
DMG taken from Wind -X%
DMG taken from Light -X%
DMG taken from Dark -X%
Type Artifact - Sub Property
ATK+ prop. lost HP, max X%
DEF+ prop. lost HP, max X%
SPD+ prop. lost HP, max X%
SPD w/inability +X%
ATK UP effect +X%
DEF UP effect +X%
SPD UP effect +X%
CRIT Rate UP effect +X%
Counterattack DMG +X%
Co-op attack DMG +X%
Bomb DMG +X%
Reflected DMG +X%
Crushing Hit DMG +X%
DMG taken w/inability -X%
CRIT DMG taken -X%
Life Drain +X%
HP when revived +X%
ATK Bar when revived +X%
Add'l DMG by X% of HP
Add'l DMG by X% of ATK
Add'l DMG by X% of DEF
Add'l DMG by X% of SPD
CD+ as more enemy HP, max X%
CD+ as less enemy HP, max X%
Own turn 1-target CD +X%
Counterattack/Co-op Attack DMG +X%
ATK/DEF UP effect +X%
[S1] CRIT DMG +X%
[S2] CRIT DMG +X%
[S3] CRIT DMG +X%
[S4] CRIT DMG +X%
[S1] Recovery +X%
[S2] Recovery +X%
[S3] Recovery +X%
[S1] Accuracy +X%
[S2] Accuracy +X%
[S3] Accuracy +X%
[Skill 3/4] CRIT DMG +X%
First Attack CRIT DMG +X%
Balance Patches
Days since last: 165
Date Monster Skill Change
07/20/2025 Eleanor
Eleanor
S2
Fierce Charge
Fierce Charge
[Percentage changed] Attacks the enemy to provoke for 2 turns with a 75% 100% chance.
10/03/2021 Eleanor
Eleanor
S3
Dazzling Flesh (Passive)
Dazzling Flesh (Passive)
Decreases the chances of being inflicted with a critical hit by 50% on yourself
Decreases the chances of allies receiving critical hits with a 15% chance
10/03/2021 Eleanor
Eleanor
S2
Fierce Charge
Fierce Charge
Provokes for 1 turn with a 75% chance 2 turns with a 75% chance
07/29/2019 Eleanor
Eleanor
S3
Dazzling Flesh (Passive)
Dazzling Flesh (Passive)
[Effect added] The passive effect (increasing the enemy's chances of landing a Glancing Hit by 15%) will be activated even when allies are attacked.
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